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Editing v0.34:Trap component

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In Adventure Mode, these trap components can actually be wielded in combat; in Fortress Mode, their only meaningful use is in your mechanics' contraptions.-->
 
In Adventure Mode, these trap components can actually be wielded in combat; in Fortress Mode, their only meaningful use is in your mechanics' contraptions.-->
  
All trap component weapons can be made out of [[metal]]s (by a [[weaponsmith]]) or [[glass]] (by a [[glassmaker]]), with appropriate damage. Three can also be made out of [[wood]] (by a [[carpenter]]), as noted below, which can be useful in getting some heavy weapons traps set up before you have a steady [[smelting]] operation going, or if you are short on metal.  Each trap component takes one unit of the material that you are using (e.g. Each menacing iron spike will take one [[bar]] of [[iron]]). Note that although it is not possible to make giant axe blades or serrated disks out of wood, wooden ones can sometimes be bought from the embark screen. This is presumably a bug.
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All trap component weapons can be made out of [[metal]]s (by a [[weaponsmith]]) or [[glass]] (by a [[glassmaker]]), with appropriate damage. Three can also be made out of [[wood]] (by a [[carpenter]]), as noted below, which can be useful in getting some heavy weapons traps set up before you have a steady [[smelting]] operation going, or if you are short on metal.  Each trap component takes one unit of the material that you are using (eg. Each menacing iron spike will take one [[bar]] of [[iron]])
  
Trap weapons also provide the highest return of any weapon for [[melt]]ing, 120%-150%, compared to 90-120% for conventional weapons, which can be [[exploit]]ed for generating metal and training [[weaponsmith]]s. Trap components are a separate sub-section of a [[forge]] menu, but are at the bottom of the general [[glass furnace]] or [[carpenter's workshop]] menus.
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<!--Is this true?
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Trap weapons also provide the highest return of any weapon for [[melt]]ing, 50%, compared to 30-40% for conventional weapons, which is good to know for training [[weaponsmith]]s on maps with little metal.-->
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Trap components are a separate sub-section of a [[forge]] menu, but are at the bottom of the general [[glass furnace]] or [[carpenter's workshop]] menus.
  
Most of these weapons do make good trade goods, particularly large serrated discs and spiked balls.
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Most of these weapons do make good trade goods, most especially large serrated discs.
  
 
==The 5 trap weapons==
 
==The 5 trap weapons==
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Menacing spikes can also be made from [[wood]].
 
Menacing spikes can also be made from [[wood]].
 
Not to be confused with items that 'menace with spikes,' which is but a decoration.
 
  
 
===Large, serrated disc===
 
===Large, serrated disc===
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==Data & comparison==
 
==Data & comparison==
  
{|cellpadding="2" border="1" class="wikitable sortable" style="width:75%"
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{|cellpadding="2" border="1"
 
! Name !! Size !! Number of hits !! Contact Area !! Penetration Depth !! Wood? !! Base Value
 
! Name !! Size !! Number of hits !! Contact Area !! Penetration Depth !! Wood? !! Base Value
 
|-
 
|-
 
| Giant axe blade || 1600 || 1 || 100000 || 10000 || No  || 66
 
| Giant axe blade || 1600 || 1 || 100000 || 10000 || No  || 66
 
|-
 
|-
| Enormous corkscrew† || 1600 || 1 || 100 || 10000 || Yes  || 66
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| Enormous corkscrew&dagger; || 1600 || 1 || 100 || 10000 || Yes  || 66
 
|-
 
|-
 
| Spiked ball || 1000 || 3 || 10 || 200 || Yes  || 126
 
| Spiked ball || 1000 || 3 || 10 || 200 || Yes  || 126
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| Large, serrated disc || 1000 || 3 || 100000 || 10000 || No  || 126
 
| Large, serrated disc || 1000 || 3 || 100000 || 10000 || No  || 126
 
|-
 
|-
| Menacing spike‡ || 1600 || 1 || 10 || 6000 || Yes  || 66
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| Menacing spike&Dagger; || 1600 || 1 || 10 || 6000 || Yes  || 66
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|-
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| colspan=8 | &dagger; ''This trap component can also be used in [[screw pump]]s.'' <br> &Dagger; ''This trap component can also be used in [[Trap#Upright_Spear/Spike|upright spike traps]].''
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|-
 
|}
 
|}
† ''This trap component can also be used in [[screw pump]]s.'' <br> ‡ ''This trap component can also be used in [[Trap#Upright_Spear/Spike|upright spike traps]].''
 
 
 
:''(Most of this data has been compiled from raw/objects/item_trapcomp.txt)''
 
:''(Most of this data has been compiled from raw/objects/item_trapcomp.txt)''
  
== Forging and Melting ==
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----
=== Giant axe blades ===
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'''See also:'''
* Metal giant axe blades cost '''one''' [[metal]] bar to [[forge]], or '''five''' [[adamantine]] wafers.
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:*[[Weapon]]
* When a non-adamantine metal giant axe blade is [[melt|melted down]], it will return '''1.5''' metal bars, for an '''efficiency of 150%'''.
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:*[[Trap]]
* When an adamantine giant axe blade is melted down, it will produce '''1.5''' wafers, for an '''efficiency of 30%'''.
 
 
 
=== Enormous corkscrew ===
 
* Metal enormous corkscrews cost '''one''' [[metal]] bar to [[forge]], or '''five''' [[adamantine]] wafers.
 
* When a non-adamantine metal enormous corkscrews is [[melt|melted down]], it will return '''1.5''' metal bars, for an '''efficiency of 150%'''.
 
* When an adamantine enormous corkscrew is melted down, it will produce '''1.5''' wafers, for an '''efficiency of 30%'''.
 
 
 
=== Spiked ball ===
 
* Metal spiked balls cost '''one''' [[metal]] bar to [[forge]], or '''four''' [[adamantine]] wafers.
 
* When a non-adamantine metal spiked ball is [[melt|melted down]], it will return '''1.2''' metal bars, for an '''efficiency of 120%'''.
 
* When an adamantine spiked ball is melted down, it will produce '''1.2''' wafers, for an '''efficiency of 30%'''
 
 
 
==See also==
 
*[[Weapon]]
 
*[[Trap]]
 
 
 
  
{{Gamedata|{{raw|DF2012:item_trapcomp.txt|}}}}
 
 
{{Category|Weapons}}
 
{{Category|Weapons}}
 
{{Category|Traps}}
 
{{Category|Traps}}

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