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Editing v0.34:Trap component

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In Adventure Mode, these trap components can actually be wielded in combat; in Fortress Mode, their only meaningful use is in your mechanics' contraptions.-->
 
In Adventure Mode, these trap components can actually be wielded in combat; in Fortress Mode, their only meaningful use is in your mechanics' contraptions.-->
  
All trap component weapons can be made out of [[metal]]s (by a [[weaponsmith]]) or [[glass]] (by a [[glassmaker]]), with appropriate damage. Three can also be made out of [[wood]] (by a [[carpenter]]), as noted below, which can be useful in getting some heavy weapons traps set up before you have a steady [[smelting]] operation going, or if you are short on metal.  Each trap component takes one unit of the material that you are using (e.g. Each menacing iron spike will take one [[bar]] of [[iron]]). Note that although it is not possible to make giant axe blades or serrated disks out of wood, wooden ones can sometimes be bought from the embark screen. This is presumably a bug.
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All trap component weapons can be made out of [[metal]]s (by a [[weaponsmith]]) or [[glass]] (by a [[glassmaker]]), with appropriate damage. Three can also be made out of [[wood]] (by a [[carpenter]]), as noted below, which can be useful in getting some heavy weapons traps set up before you have a steady [[smelting]] operation going, or if you are short on metal.  Each trap component takes one unit of the material that you are using (eg. Each menacing iron spike will take one [[bar]] of [[iron]]). Note that although it is not possible to make giant axe blades or serrated disks out of wood, wooden ones can sometimes be bought from the embark screen. This is presumably a bug.
  
 
Trap weapons also provide the highest return of any weapon for [[melt]]ing, 120%-150%, compared to 90-120% for conventional weapons, which can be [[exploit]]ed for generating metal and training [[weaponsmith]]s. Trap components are a separate sub-section of a [[forge]] menu, but are at the bottom of the general [[glass furnace]] or [[carpenter's workshop]] menus.
 
Trap weapons also provide the highest return of any weapon for [[melt]]ing, 120%-150%, compared to 90-120% for conventional weapons, which can be [[exploit]]ed for generating metal and training [[weaponsmith]]s. Trap components are a separate sub-section of a [[forge]] menu, but are at the bottom of the general [[glass furnace]] or [[carpenter's workshop]] menus.
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| Giant axe blade || 1600 || 1 || 100000 || 10000 || No  || 66
 
| Giant axe blade || 1600 || 1 || 100000 || 10000 || No  || 66
 
|-
 
|-
| Enormous corkscrew† || 1600 || 1 || 100 || 10000 || Yes  || 66
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| Enormous corkscrew† || 1600 || 1 || 100 || 10000 || Yes  || 66
 
|-
 
|-
 
| Spiked ball || 1000 || 3 || 10 || 200 || Yes  || 126
 
| Spiked ball || 1000 || 3 || 10 || 200 || Yes  || 126
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| Large, serrated disc || 1000 || 3 || 100000 || 10000 || No  || 126
 
| Large, serrated disc || 1000 || 3 || 100000 || 10000 || No  || 126
 
|-
 
|-
| Menacing spike‡ || 1600 || 1 || 10 || 6000 || Yes  || 66
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| Menacing spike‡ || 1600 || 1 || 10 || 6000 || Yes  || 66
 
|}
 
|}
''This trap component can also be used in [[screw pump]]s.'' <br> ''This trap component can also be used in [[Trap#Upright_Spear/Spike|upright spike traps]].''
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&dagger; ''This trap component can also be used in [[screw pump]]s.'' <br> &Dagger; ''This trap component can also be used in [[Trap#Upright_Spear/Spike|upright spike traps]].''
  
 
:''(Most of this data has been compiled from raw/objects/item_trapcomp.txt)''
 
:''(Most of this data has been compiled from raw/objects/item_trapcomp.txt)''

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