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== [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]] ==
 
== [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]] ==
A commonly-used software bundle with a nice launcher. Allows to start playing DF really quickly on a new machine - no need to download and integrate [[Graphics set repository|tilesets]] and tools like Dwarf Therapist, SoundSense, etc. - or even know what you need to get.  The newer packs also include many third-party fixes for common bugs, which work automatically, and a large number of significant user interface improvements.  The launcher makes changing settings or graphics options much easier (press button, instead of editing files) and can even remember to launch selected utilities whenever you open a game of Dwarf Fortress.  See the [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]] page for more information, or the forum thread for your platform.  
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A commonly-used software bundle with a nice launcher. Allows to start playing DF really quickly on a new machine - no need to download and integrate [[Graphics set repository|tilesets]] and tools like Dwarf Therapist, SoundSense, etc - or even know what you need to get.  The newer packs also include many third-party fixes for common bugs, which work automatically, and a large number of significant user interface improvements.  The launcher makes changing settings or graphics options much easier (press button, instead of editing files) and can even remember to launch selected utilities whenever you open a game of Dwarf Fortress.  See the [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]] page for more information, or the forum thread for your platform.  
  
 
*[http://www.bay12forums.com/smf/index.php?topic=126076 PeridexisErrant Lazy Newb Pack] (windows)
 
*[http://www.bay12forums.com/smf/index.php?topic=126076 PeridexisErrant Lazy Newb Pack] (windows)
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=== [[Utility:Stonesense|Stonesense]] ===
 
=== [[Utility:Stonesense|Stonesense]] ===
Stonesense is a third party visualizer, implemented as a [[Utility:DFHack|DFHack]] plugin, that lets you view your fortress in a classic isometric perspective. It runs alongside Dwarf Fortress, and can follow the main game's view, updating in real time. It is included in DFHack, and can be opened by typing <code>stonesense</code> or <code>ssense</code> into the console window.   
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Stonesense is a third party visualizer, implemented as a DFHack plugin, that lets you view your fortress in a classic isometric perspective. It runs alongside Dwarf Fortress, and can follow the main game's view, updating in real time. It is included in dfhack, and can be opened by typing 'stonesense' or 'ssense' into the console window.   
  
 
=== [http://www.bay12forums.com/smf/index.php?topic=63484 Fortress Overseer] ===
 
=== [http://www.bay12forums.com/smf/index.php?topic=63484 Fortress Overseer] ===
Fortress Overseer is the only 3D visualizer supporting v0.31. It has been completely rewritten and is currently updated to support v0.34.11 and v0.31.25). Overseer works indirectly, by using [[Utility:DFHack|DFHack]]'s <code>mapexport</code> to export a file which can then be rendered in 3D.  DirectX 9 must be installed, though this requirement is not documented.
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Fortress Overseer has been the only 3d visualizer since DF 2010. It has been completely rewritten and is currently updated to support DF 2012 (currently supporting versions 34.11 and 31.25). Overseer works indirectly, by using dfhack to 'mapexport' a file which can then be rendered in 3D.  DirectX 9 must be installed, though this requirement is not documented.
  
 
=== [http://www.bay12forums.com/smf/index.php?topic=70700.0 Isoworld] ===
 
=== [http://www.bay12forums.com/smf/index.php?topic=70700.0 Isoworld] ===
Isoworld is an isometric world map viewer, which can display each of the detailed maps exported from Legends Mode. It also has a pictographic view which makes finding waterfalls easy.   
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Isoworld is an isometric world map viewer, which can display each of the detailed maps exported from Legends Mode. It also has a pictographic view which makes finding waterfalls easy.   
  
Isoworld can link with [[Utility:DFHack|DFHack]] to display a game view at full spatial resolution in wider context, including tracking the game view.  This is particularly useful for adventure mode.
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Isoworld can link with DFhack to display a game view at full spatial resolution in wider context, including tracking the game view.  This is particularly useful for adventure mode.
  
 
== Music and Sounds ==
 
== Music and Sounds ==
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===[[Utility:DFHack|DFHack]]===
 
===[[Utility:DFHack|DFHack]]===
  
[[Utility:DFHack|DFHack]] is an advanced Dwarf Fortress memory access library and a set of tools and scripts using this library, providing direct object-oriented access to Dwarf Fortress's internals as if it were compiled into the game itself. Releases support versions up through 0.34.11 (as of June 22nd, 2012). Runs on Windows, Linux, and MacOS X.
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DFHack is an advanced Dwarf Fortress memory access library and a set of tools and scripts using this library, providing direct object-oriented access to Dwarf Fortress's internals as if it were compiled into the game itself. Releases support versions up through 0.34.11 (as of June 22nd, 2012). Runs on Windows, Linux, and MacOS X.
  
DFHack has an [http://www.bay12forums.com/smf/index.php?topic=139553.0 official forum thread].  Code and binary releases are available from the [https://github.com/DFHack/dfhack/downloads Github site].
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DFHack has an [http://www.bay12forums.com/smf/index.php?topic=91166.0 official forum thread].  Code and binary releases are available from the [https://github.com/peterix/dfhack/downloads Github site].
 
 
As of June 2014, the current version is r5; however there still may exist some compatiblity issues with plugins and scripts who have not been yet updated to r5 (because of development that has been halted for instance).
 
  
 
Falconne's UI plugins work through DFHack, as do automation tools such as Autolabor, Workflow, Autobutcher, and many others.   
 
Falconne's UI plugins work through DFHack, as do automation tools such as Autolabor, Workflow, Autobutcher, and many others.   
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==== DFHack Bugfixing Plugins ====
 
==== DFHack Bugfixing Plugins ====
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*[http://dffd.wimbli.com/file.php?id=7849 Plugin] that fixes the [http://www.bay12forums.com/smf/index.php?topic=126558.msg4278098#msg4278098 growth bug]
 
*[http://dffd.wimbli.com/file.php?id=7849 Plugin] that fixes the [http://www.bay12forums.com/smf/index.php?topic=126558.msg4278098#msg4278098 growth bug]
  
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*[http://dffd.wimbli.com/file.php?id=7207 This executable] contains many bugfixes, including the long-standing armory bug that prevent racks and armor stands from ever being used.
 
*[http://dffd.wimbli.com/file.php?id=7207 This executable] contains many bugfixes, including the long-standing armory bug that prevent racks and armor stands from ever being used.
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*[http://www.bay12forums.com/smf/index.php?topic=101046.0 Large Address Aware], patch that lets DF use up to 4GB of RAM without crashing.
  
==== Feature plugins ====
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====
These plugins add features to the game.
 
* [http://www.bay12forums.com/smf/index.php?topic=127116.0 Digging invaders], a plugin that allows hostiles to dig and deconstruct walls to path to one's fortress.
 
* [http://www.bay12forums.com/smf/index.php?topic=128487.0 Rendermax], a plugin that implements a lighting system at the graphics level.
 
* [http://www.bay12forums.com/smf/index.php?topic=136155.0 Dwarven Emigration], a plugin that allows unhappy dwarves to emigrate with their families.
 
 
 
==== Interaction plugins ====
 
[http://www.bay12forums.com/smf/index.php?topic=135597.0 DFHack scripts designed for use in interactions as "spells"]
 
 
 
==== Miscellaneous plugins ====
 
[http://www.bay12forums.com/smf/index.php?topic=135506.0 DFHack script collection]
 
 
 
==Dwarf Therapist==
 
  
 
===[http://www.bay12forums.com/smf/index.php?topic=122968 Dwarf Therapist]===
 
===[http://www.bay12forums.com/smf/index.php?topic=122968 Dwarf Therapist]===
  
Dwarf Therapist gives you an advanced GUI to manage and check dwarf job allocations, military assignments, statistics (such as attributes, personality traits and happiness), sort dwarves by various criteria (e.g. profession, migration wave, happiness, number of assigned jobs etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way. This version contains the "labor optimizer" semi-automatic labor management system.  
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Dwarf Therapist gives you an advanced GUI to manage and check dwarf job allocations, military assignments, statistics (such as attributes, personality traits and happiness), sort dwarves by various criteria (eg. profession, migration wave, happiness, number of assigned jobs etc.) and generally manage the Dwarven Resources of your fortress in a very convenient way. This version contains the "labor optimizer" semi-automatic labor management system.  
  
Splinterz' fork of Dwarf Therapist is the currently updated version, and available for Windows, Mac and GNU + Linux.  Besides the Bay12 forum thread, there's more information on the [https://github.com/splintermind/Dwarf-Therapist GitHub project page].
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Splinterz' fork of Dwarf Therapist is the currently updated version, and available for Windows and GNU + Linux.  A [http://dffd.wimbli.com/file.php?id=7842 Mac version] is also available, and it is being integrated into the main codebase for a future version.  Besides the Bay12 forum thread, there's more information on the [https://code.google.com/r/splintermind-attributes/ google code page].
  
 
====[[Dwarf Therapist Addons Repository]]====
 
====[[Dwarf Therapist Addons Repository]]====
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Quickfort is a utility for Dwarf Fortress that helps you build fortresses from "blueprint" .CSV files (comma separated values). These files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .CSV files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments. Recent versions of Quickfort work by converting the blueprint into a native macro for Dwarf Fortress, then executing the macro.  This allows for enormously faster playback compared to early versions or DF Designator.   
 
Quickfort is a utility for Dwarf Fortress that helps you build fortresses from "blueprint" .CSV files (comma separated values). These files are easily created and edited in an app like Excel. Most building-oriented DF commands are supported through the use of multiple .CSV files to describe the different phases of DF construction (designation, building, stockpiles, and making adjustments. Recent versions of Quickfort work by converting the blueprint into a native macro for Dwarf Fortress, then executing the macro.  This allows for enormously faster playback compared to early versions or DF Designator.   
  
====[https://www.mediafire.com/folder/u38qsqr1bq6wu/Community_Quickfort_Blueprints_v2 Quickfort Community Blueprints]====
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====[http://www.mediafire.com/df_qfcommunity Quickfort Community Blueprints]====
  
A large collection of blueprints, published to remove the last hint of hassle in creating a fortress.  You can download the lot without a paid account [http://www.mediafire.com/download/n6im1ok6z02n8nc/Community_Quickfort_Blueprints_v2.zip here].
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A large collection of blueprints, published to remove the last hint of hassle in creating a fortress.  Note that the blueprints for the Mines of Moria megaproject are an old version which ''will not designate'' - the fixed version [http://dffd.wimbli.com/file.php?id=7754 is available here].  
  
 
===[http://www.bay12forums.com/smf/index.php?topic=55025 ChromaFort]===
 
===[http://www.bay12forums.com/smf/index.php?topic=55025 ChromaFort]===
 
Chromafort is a tool designed to complement [[Utilities#Quickfort|Quickfort]], by converting images into quickfort-compatible .csv files.  It works with 24-bit bitmap (.bmp) files.  There are a number of known issues that can affect any image that is not square, and the size must be an exponent of two (8, 16, 32, 64...); other images may show nonexistent colours and/or come out highly distorted.
 
Chromafort is a tool designed to complement [[Utilities#Quickfort|Quickfort]], by converting images into quickfort-compatible .csv files.  It works with 24-bit bitmap (.bmp) files.  There are a number of known issues that can affect any image that is not square, and the size must be an exponent of two (8, 16, 32, 64...); other images may show nonexistent colours and/or come out highly distorted.
 
===[http://www.bay12forums.com/smf/index.php?topic=138590 Picturefort]===
 
Picturefort is an attempt to make "Chromafort, but ''better''" - it performs the same function of converting an image to a [[Utilities#Quickfort|Quickfort]]-compatible .csv file.  Unlike Chromafort, Picturefort can handle a large number of image formats (though .bmp or .png are recommended); images can be of any shape and within reason size; and while as of May 2014 it is only available on Windows there are plans for a Linux version.
 
  
 
== Modding tools ==
 
== Modding tools ==
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== World Map / World Gen Tools ==
 
== World Map / World Gen Tools ==
 
=== [http://dffd.wimbli.com/file.php?id=2354 Perfect World DF] ===
 
=== [http://dffd.wimbli.com/file.php?id=2354 Perfect World DF] ===
requires an additional (tiny) download to be functional for current versions (34.#): http://dffd.wimbli.com/file.php?id=5491 .  generate worlds to your liking easier or faster than df's ingame map maker.  easy access to world settings too to modify. [http://www.bay12forums.com/smf/index.php?topic=57428.0 forum thread]
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requires an additional (tiny) download to be funtional for current versions (34.#): http://dffd.wimbli.com/file.php?id=5491 .  generate worlds to your liking easier or faster than df's ingame map maker.  easy access to world settings too to modify. [http://www.bay12forums.com/smf/index.php?topic=57428.0 forum thread]
  
 
=== [http://redd.it/yk6o9Dwarf Fortress World Generator] ===
 
=== [http://redd.it/yk6o9Dwarf Fortress World Generator] ===

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