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Editing v0.34:Waterfall
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{{Quality|Exceptional}} | {{Quality|Exceptional}} | ||
− | A '''waterfall''' is any | + | A '''waterfall''' is any point on a [[river]] where water descends z-levels. Waterfalls may be natural or engineered. |
==Benefits of waterfalls== | ==Benefits of waterfalls== | ||
− | * Waterfalls generate [[mist]], which gives dwarves happy [[thought]]s. | + | * Waterfalls generate [[mist]], which gives dwarves happy [[thought]]s. |
− | + | ** Consider building a path under your waterfall with [[grate|floor grates]] directly under your waterfall and building a [[activity zone|meeting area]] or [[dining hall]] behind the waterfall. This will result in a nice, constant shower of positive emotions for your dwarves as they waddle through the glorious mist like happy elves. This also provides a nice constant shower to rinse your dwarves clean of [[blood]], [[vomit]], and [[mud]], which may [[syndrome|save the fortress from a plague someday]]. | |
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==Drawbacks of waterfalls== | ==Drawbacks of waterfalls== | ||
− | * Waterfalls will | + | * Waterfalls will hamper your [[framerate]]. |
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− | * | + | * Waterfalls also have [[fun|interesting]] [[flood|effects]] on [[water pressure]]. |
+ | ** Depending on what you are [[trap design|trying to do]], this may actually count as a benefit. | ||
=Locating a natural waterfall= | =Locating a natural waterfall= | ||
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By creating a stream of falling water with screw pumps or making use of a river or brook on a high z-level, you can engineer a waterfall to take advantage of the happiness it causes. Such waterfalls can become highly complex indeed. | By creating a stream of falling water with screw pumps or making use of a river or brook on a high z-level, you can engineer a waterfall to take advantage of the happiness it causes. Such waterfalls can become highly complex indeed. | ||
− | Artificial waterfalls make excellent happiness generators, and are best placed in populated or well-[[traffic|trafficked]] areas like [[dining room]]s | + | Artificial waterfalls make excellent happiness generators, and are best placed in populated or well-[[traffic|trafficked]] areas like [[dining room]]s or main hallways. |
If your map has a [[cavern]] that you feel confident building in, consider building a sewage system that runs into the cavern and off the edge of the map. This way you can simply build a channel from a river to a specific area within your fortress and then have the water pour into the drain. If you are feeling creative, create running water outlets across your fortress, all which run into your sewer system. | If your map has a [[cavern]] that you feel confident building in, consider building a sewage system that runs into the cavern and off the edge of the map. This way you can simply build a channel from a river to a specific area within your fortress and then have the water pour into the drain. If you are feeling creative, create running water outlets across your fortress, all which run into your sewer system. | ||
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== Design example== | == Design example== | ||
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{{World}} | {{World}} | ||
+ | [[Category:World]] |