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Editing v0.34:Waterfall

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{{Quality|Exceptional}}
 
{{Quality|Exceptional}}
  
A '''waterfall''' is any natural or engineered feature where water falls through open space for one or more z-levels. Natural waterfalls occur on [[river]]s traveling over [[cliff]]s or other hilly terrain. Engineered waterfalls can be constructed from any reliable water source, though reservoirs, rivers, and [[aquifer]]s are most common.  
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A '''waterfall''' is any point on a [[river]] where water descends z-levels. Waterfalls may be natural or engineered.  
  
 
==Benefits of waterfalls==
 
==Benefits of waterfalls==
* Waterfalls generate [[mist]], which gives dwarves happy [[thought]]s.
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* Waterfalls generate [[mist]], which gives dwarves happy [[thought]]s.  
 
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** Consider building a path under your waterfall with [[grate|floor grates]] directly under your waterfall and building a [[activity zone|meeting area]] or [[dining hall]] behind the waterfall. This will result in a nice, constant shower of positive emotions for your dwarves as they waddle through the glorious mist like happy elves. This also provides a nice constant shower to rinse your dwarves clean of [[blood]], [[vomit]], and [[mud]], which may [[syndrome|save the fortress from a plague someday]].
* Waterfalls will clean [[contaminant]]s from your dwarves, which may [[syndrome|save the fortress from a plague someday]].  
 
 
 
* Natural waterfalls can provide a ready source of fish for your fortress. Construct [[floor grate]]s under the falls to catch falling creatures and fish will literally ''arrive at your doorstep'', already dead and ready to prepare. The downside is that there may be some blood splatters upon arrival. (Constructing the floor grates may require you to repeatedly de-[[suspend]] construction, as the dwarves will repeatedly complain about the site being submerged.)
 
  
 
==Drawbacks of waterfalls==
 
==Drawbacks of waterfalls==
* Waterfalls will impact your [[Frames per second|framerate]]. You can mitigate this somewhat (at the cost of micromanagement or complexity) by only operating your waterfall occasionally (which is much easier with engineered waterfalls).
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* Waterfalls will hamper your [[framerate]].
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** However they do not need to run all the time, only occasionally to give dwarves the happy thought.
  
* Waterfalls can also have [[fun|interesting]] [[flood|effects]] on [[water pressure]]. Depending on what you are [[trap design|trying to do]], this may actually count as a benefit.
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* Waterfalls also have [[fun|interesting]] [[flood|effects]] on [[water pressure]].  
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** Depending on what you are [[trap design|trying to do]], this may actually count as a benefit.
  
* [[Freezing]] waterfalls are deadly to any dwarves unfortunate enough to end up in a block of ice. They also tend to deconstruct nearby constructions when freezing.
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* As of version 34.02, dwarves will attempt to walk across the top of the waterfall because the water is shallow enough that they think it is safe. But they don't take into account the flow, and will get swept off the waterfall and either die when they hit the bottom, or drown in the deep water there. Hunters are particularly susceptible because they will see an animal on the far side of the river and try to find a path to it. The workaround until this is fixed is to turn off the hunting labor when you embark, and then quickly build a bridge (wood floors) over the river. Then designate the river near the falls as a restricted traffic area, so your dwarves will prefer taking the bridge. Then you can turn hunting back on and let your hunter have his fun.
 
 
* In some cases, the water at the top of an ''artificial'' waterfall can have low depth, causing dwarves to attempt to cross it, falling to the bottom of the waterfall.
 
  
 
=Locating a natural waterfall=
 
=Locating a natural waterfall=
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By creating a stream of falling water with screw pumps or making use of a river or brook on a high z-level, you can engineer a waterfall to take advantage of the happiness it causes. Such waterfalls can become highly complex indeed.  
 
By creating a stream of falling water with screw pumps or making use of a river or brook on a high z-level, you can engineer a waterfall to take advantage of the happiness it causes. Such waterfalls can become highly complex indeed.  
  
Artificial waterfalls make excellent happiness generators, and are best placed in populated or well-[[traffic|trafficked]] areas like [[dining room]]s and main hallways. For added effect, the area surrounding the waterfall can be designated a [[meeting hall]] [[zone]].
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Artificial waterfalls make excellent happiness generators, and are best placed in populated or well-[[traffic|trafficked]] areas like [[dining room]]s or main hallways.
  
 
If your map has a [[cavern]] that you feel confident building in, consider building a sewage system that runs into the cavern and off the edge of the map. This way you can simply build a channel from a river to a specific area within your fortress and then have the water pour into the drain.  If you are feeling creative, create running water outlets across your fortress, all which run into your sewer system.
 
If your map has a [[cavern]] that you feel confident building in, consider building a sewage system that runs into the cavern and off the edge of the map. This way you can simply build a channel from a river to a specific area within your fortress and then have the water pour into the drain.  If you are feeling creative, create running water outlets across your fortress, all which run into your sewer system.
 
Note that too much water coming down at once can blast your poor dwarves like a fire hose, throwing them into obstacles and injuring them, so careful tuning of throughput is sometimes required - the flow can be slowed down by building walls that force it to flow between corners. An alternative is to have the waterfall ''under'' the floor, with the mist filtering up through floor gates or bars, since the mist itself is what causes happy thoughts.
 
 
''Always'' have some way to halt the inflow, such as a [[bridge]] or [[floodgate]]s operated by a [[lever]]. An oversight in your design that is flooding your fortress is all but impossible for your dwarves to fix if gushing water keeps blasting them away from it.
 
  
 
== Design example==
 
== Design example==
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{{World}}
 
{{World}}
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[[Category:World]]

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