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Editing v0.34:Well guide

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In all honesty, a sky well would be built and function pretty much the same as a subterranean well. The only difference is that it is very difficult to get the water up there. You need to build a pumpstack, lifting the water, level by level, pump by pump, up to your reservoir. And you need to lift the water to the top of your reservoir, as pumps will not pump upward naturally.
 
In all honesty, a sky well would be built and function pretty much the same as a subterranean well. The only difference is that it is very difficult to get the water up there. You need to build a pumpstack, lifting the water, level by level, pump by pump, up to your reservoir. And you need to lift the water to the top of your reservoir, as pumps will not pump upward naturally.
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== Step by Step ==
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A guide explaining the exact processes to go through when building the main well types and their infrastructure.
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=== The Well Itself ===
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So you're really new, you've read the well page, and you're still a little lost? Well, not to worry! We like our newbies! So we're gonna' show you exactly what needs to be done to just build a well from scratch. Keep in mind that a lot of this can be sped up by buying the materials at embark or from a caravan, rather than making them yourself. This is especially true with the restraint component.
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Essentially, the components are: '''Rope | Bucket | Block | Mechanism'''
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1. Start digging up stone. You need a dwarf with the miner skill enabled and a pickaxe. You need to dig through stone layers to get stone, as dirt yields nothing. The miner will leave rubble behind him. These are your primary building materials.
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2. Start chopping down trees. You need a dwarf with the woodcutter skill enabled and a  battle axe to do this. Each tree chopped down leaves a log. You'll need this for other components.
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3. Set up an underground farm plot and cover it in water. It only needs a dusting of 1/7. Once it's been covered, drain it. It should now be muddy and will allow you to plant things on it. In order to plant seeds and make the farm plot, you'll need a dwarf with the grower skill enabled. Make sure you have pig tail seeds.
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4. The pig tail seeds grow into pig tails, which can be processed into thread and turned into ropes for the well. Alternatively, if you run into metal ore, you can make a chain. But that process is even more complex, and there are plenty better uses for chains, so we'll stick with the rope.
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5. Now you need a dwarf with the thresher skill enabled and a farmer's workshop set up. Set it to process plants. He will take any available pig tails and turn them into thread.
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6. Next you need a weaver and a loom. The weaver will automatically turn thread into fabric at a loom. Yes, you need to make sheets of fabric into ropes, no it doesn't make much sense.
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7. Now you need a dwarf with the clothier skill and a clothier's shop. Have the clothier make ropes. He'll use whatever fabric is available to him.
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8. Have a mason make a stone block at the mason's workshop.
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9. Have a carpenter make a bucket at the carpenter's workshop.
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10. Have a mechanic make a mechanism at the mechanic's workshop.
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11. Channel out a one-square hole in the ground. This is an example location, to show how a well is to be oriented to actually be built.
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12. Build the well. It needs to be placed on the hole. Not in the hole, not above the hole, but directly on it. A well needs at least one adjacent floor tile, and must be built over empty space. Select your block, bucket, mechanism and rope. (Or chain if you went that route)
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13. Once that's done, the well designation will just sit there. You need a dwarf with the architect skill to design it. Once he's done, the appropriate worker will drop in and finish building the thing.
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It takes 10 skilled dwarves and 6 workshops to build the base materials for one well from scratch. Of course, all of its materials can simply be bought, speeding the process up a fair bit. However, keep in mind that all of its components have value, and all but one also have quality levels. A gem-encrusted masterpiece bucket with a gem encrusted masterpiece platinum chain, with a gem encrusted masterpiece mechanism, with legendary architectural skill and legendary construction, can be of very high value, and using [[artifact]]s made of valuable materials (such as [[adamantine]]) could result in a well being worth many times more than all of the the rest of your fortress combined. As a result, you can engineer them to artificially increase the value of your fortress very quickly, once you have the infrastructure to do so.
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=== Murky Pools ===
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A relatively large and deep murky that has not been contaminated will work. You will want to build a wall around the pool to prevent contamination and creatures using it to access your fortress. Next build a reservoir one level below the murky pool. Remember that part of your reservoir will have to be directly below the spot you want to build your well. Make the reservoir fairly small as murky pools do not hold much water. If you make the reservoir to large you will just end up with a muddy floor. Drain the water into the reservoir. Once it has filled, you can build your well on an available square directly above your reservoir.
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=== Brooks ===
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Brooks are nice. We'll show you why!
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=== Rivers ===
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Rivers are different from brooks, in that they have things living in them and are a little more dangerous to be around.
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=== Oceans ===
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This explains the salinity glitch with oceans again, and discusses how to safely draw water from an ocean.
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=== Aquifers ===
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This section explains why the only thing aquifers are good for, are wells.
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=== Flooded Caverns ===
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This will discuss different methods of utilizing water from flooded caverns, specifically for the construction of a well, safely.
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=== Water Falls ===
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If you have a waterfall on your map, you are truly lucky. You can do so many cool things with waterfalls, it's enough to make a dwarf consider crying, just this once, maybe, if nobody's looking. But, here, we'll show some step-by-step ideas for how to use waterfalls to make awesome wells.
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=== Reservoirs ===
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So, you've decided you need to store water elsewhere, eh? Well, I can't blame you. Here's some discussion about the traits a reservoir can have, how to build them without trapping your dwarves, safety concerns, escape routes, and a discussion on effective filling methods.
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=== Bucket Filling ===
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This talks about how to go about bucket filling a well, the benefits of doing so, and the problems therein.
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=== Aqueducts ===
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This talks about how to build several generic aqueducts, drawing from different types of sources. Specifically, gravity-draining above-ground sources and pumping upward from subterranean sources.
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=== Drainage ===
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This talks about what drains are used for, why you might want them, and then how to build several types of functional drain mechanisms.
  
 
== Style and Design ==
 
== Style and Design ==

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