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Editing v0.34:Z-axis

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It's easy to think of a graph with an x-axis and a y-axis, right?
 
It's easy to think of a graph with an x-axis and a y-axis, right?
  
In the ''Dwarf Fortress'' map view, traveling east or west moves you along the x-axis, and traveling north or south moves you along the y-axis. Traveling higher or deeper moves you along the z-axis.
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In the Dwarf Fortress map view, traveling east or west moves you along the x-axis, and traveling north or south moves you along the y-axis. Traveling higher or deeper moves you along the z-axis.
  
 
[[Image:3_dimensions.png]]
 
[[Image:3_dimensions.png]]
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== Boundaries between layers ==
 
== Boundaries between layers ==
  
There are effectively two parts to z-layers - the layer itself (the z-level where stuff happens, things exist and dwarves work), and the boundary* ''between'' those layers/levels.  These "boundaries" are just that - boundaries - they have no thickness, dwarves and items are never found there, and nothing ever happens there - but they act as barriers between adjacent layers.
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There are effectively two parts to z-layers - the layer itself (the z-level where stuff happens, things exist and dwarfs work), and the boundary* ''between'' those layers/levels.  These "boundaries" are just that - boundaries - they have no thickness, dwarfs and items are never found there, and nothing ever happens there - but they act as barriers between adjacent layers.
 
Boundaries are also referred to as "floor tiles" (not to be confused with [[construction|floors]]).
 
Boundaries are also referred to as "floor tiles" (not to be confused with [[construction|floors]]).
  

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