v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.34 Talk:Adventurer mode

From Dwarf Fortress Wiki
Revision as of 13:15, 22 June 2013 by Skyte100 (talk | contribs)
Jump to navigation Jump to search

You're welcome Not Available 14:25, 25 February 2012 (PST)


Can we move some text or something from the older versions? its terrible having nothing here Headjack 20:25, 25 February 2012 (UTC)

Help with backpacks; general recomendation for the trade section

Can't seem to find a backpack anywhere. I started as an Outsider human and now there's no backpacks anywhere for me- Could anyone help me please? Also, it would be nice to have a list in the Trade section of what can you buy in each store.

Reading

There's no mention of reading on here. I assume it lets one read necromantic tomes and the like, but what is the effect of higher levels, for example? It would be nice if someone who knows could add that information to this page. --Zombiejustice 14:49, 3 March 2012 (UTC)

From my experience, reading books and slabs doesn't train the reading skill. I don't believe there is any difference between novice and legendary reader, and there's no way to raise reader past the starting value yet. -- Qazmlpok 16:46, 3 March 2012 (UTC)

Confusing change in example for starting attributes and caps

Originally. the example stated that, with a below average starting value (900), one would expect an attribute cap of 1900 (900 starting value + 1000 racial average). Someone has changed it to say 1800 (presumably, 900 * 2). This seems to contradict other information given earlier on the page. Yes? No? I lack the ability to confirm at this time. --Zombiejustice 17:03, 7 March 2012 (UTC)


You were right thanks for pointing it out, racial average is relevant if it is the greater of the two. --Telekinesis

Fast travel time

Fast travel time doesn't match movement speed. It appears to be a static pace per tile, while walking/swimming a straight line could potentially be much faster or slower. 68.6.191.69 20:04, 8 May 2012 (UTC)

companions

Once a goblin prisoner joined me and so humans are not the only companions.

-Yep, happened to me to. A goblin prisoner on a fortress: he was a Fish Dissector and kicked the crap out of some crabs.

Managing coins section

I've been taking this advice, with large gems and giant cave spider silk items, and I don't think it's very good. The most "value-dense" items are encrusted leather or cloth goods, as encrusted gems are worth at least ten times their base value (like large gems), and the weight of the entire "<<leather ring>>" for example is just the weight of the leather itself (decorations don't add weight).

Changing Mode

I was thinking of taking my Adventurer and starting a fort with just him as an extra challenge. Does anyone know if it is possible to switch from Adventure to Fortress mode? If so how? Skyte100 (talk) 13:15, 22 June 2013 (UTC)