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Editing v0.34 Talk:Alcohol

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Relatively new to DF, but I had a fight with a fire-breathing Forgotten Beast today, with zero injuries until the kill order cancelation /fulfillment. At that point my squad deactivated and went 'civilian' temporarily, and one of my Legendary +5 Axe Lord dwarves turned into an instant crispy-critter.  He was standing in fire at the time (and had been without issue for the entire fight).  The combat log read that the booze in his waterskin was responsible.  It looks like he dropped it on the transition to civilian status, and that instantly killed him.
 
Relatively new to DF, but I had a fight with a fire-breathing Forgotten Beast today, with zero injuries until the kill order cancelation /fulfillment. At that point my squad deactivated and went 'civilian' temporarily, and one of my Legendary +5 Axe Lord dwarves turned into an instant crispy-critter.  He was standing in fire at the time (and had been without issue for the entire fight).  The combat log read that the booze in his waterskin was responsible.  It looks like he dropped it on the transition to civilian status, and that instantly killed him.
 
Marty_G 31 May 2013  (PS - No I don't have a forum account)
 
Marty_G 31 May 2013  (PS - No I don't have a forum account)
 
==Non-Dwarves Can Become Alcoholics==
 
I've noticed, that when playing with a modded race that isn't alcohol-dependent, that every time I get a hardened creature that "doesn't really care about anything anymore", that creature also winds up -- despite not having the alcohol-dependent racial token -- needing alcohol to get through the working day. Seems that creatures who get sufficiently traumatized automatically receive alcohol-dependency, clearly representing a creature's downward spiral into alcoholism... can anyone who tries to play other races (say, humans for example) confirm this?--[[Special:Contributions/67.183.77.57|67.183.77.57]] 10:24, 9 June 2013 (UTC)
 

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