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Difference between revisions of "v0.34 Talk:Armor"

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(→‎Bars: new section)
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Others (namely low boots, leggings, caps, bucklers) unknown at the moment, but I can't imagine the less-covering counterparts taking more.
 
Others (namely low boots, leggings, caps, bucklers) unknown at the moment, but I can't imagine the less-covering counterparts taking more.
  
These values can probably be determined from the raws by someone more skilled than I, though i'm happy to experiment more to gather data.
+
These values can probably be determined from the raws by someone more skilled than I, though i'm happy to experiment more to gather data.<br />
 +
--[[User:NemoVonFish|NemoVonFish]] 18:01, 8 March 2012 (CST)

Revision as of 07:31, 8 March 2012

Layers

In different parts of the article, we have two different orderings of layers:

  1. Under < Over < Armour < Cover
  2. Under < Armour < Over < Cover

I'd assume the first is correct, but I've never played adventure mode, and I don't pay that close attention to see what my dwarves are wearing. If someone could confirm which order layers actually occur in, the incorrect line should be changed. --Timrem 02:13, 21 February 2012 (UTC)

Bars

Since .34 some metal weapons/armour take more than one bar to forge. Would it be suitable for someone to add the costs to the respective tables?

From my own experience (smelting done in game without mods right now);

Weapons: 1 bar
Gauntlets: 1 bar (for a matching pair)
High Boot: 1 bar (for two)
Shield: 1 bar
Mail Shirt: 2 bars
Greaves: 2 bars
Breastplate: 3 bars
Others (namely low boots, leggings, caps, bucklers) unknown at the moment, but I can't imagine the less-covering counterparts taking more.

These values can probably be determined from the raws by someone more skilled than I, though i'm happy to experiment more to gather data.

--NemoVonFish 18:01, 8 March 2012 (CST)