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Editing v0.34 Talk:Attribute

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P.S. The creature tokens seem to be missing both for linux and windows versions.
 
P.S. The creature tokens seem to be missing both for linux and windows versions.
 
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I have confirmed that the creature token for raising the attributes via skill gain are in fact missing from the current build. I re-added it in via the raws for endurance, strength, and agility with values of 10:NONE:NONE:NONE and set some miners to work clearing out some dirt. After a few minutes I saw the attributes rising very quickly. With endurance and strength quickly coming to the fore. Agility, of course, saw no increase from mining.
 
I have confirmed that the creature token for raising the attributes via skill gain are in fact missing from the current build. I re-added it in via the raws for endurance, strength, and agility with values of 10:NONE:NONE:NONE and set some miners to work clearing out some dirt. After a few minutes I saw the attributes rising very quickly. With endurance and strength quickly coming to the fore. Agility, of course, saw no increase from mining.
  
 
I'll do another test at some point to see if the original values generate constantly degrading attributes.
 
I'll do another test at some point to see if the original values generate constantly degrading attributes.
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Proven to be non-relevant. Using dwarf therapist it shows values increasing even with rust rates and the PHYS_ATT_RATE and MENT_ATT_RATE were not present due to them being at default values.
 
 
== Recuperation and Drowning ==
 
I was training my adventurer in swimming and ambushing in the ocean while also repeatedly diving since I read that moving while drowning increases endurance and toughness. After awhile of doing this my adventurer moved from Above Average recuperation to High Recuperation. As a result I added it to the page that it can be increased by swimming while drowning. It makes sense since the dwarf has to recover from drowning and so would slowly start recovering faster. [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 21:18, 24 June 2013 (UTC)
 
 
Well I cant reproduce it but I know it happened at least once so I am going to edit the page again and add that it happens slowly and a verify to see if someone else can reproduce it. [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 13:22, 1 July 2013 (UTC)
 
 
== disease resistance ==
 
 
Does disease resistance effect likeliness for wounds to get infected or dwarves to succumb to infection? It seems like this should be the case, but is it confirmed? If not, it might be worth noting that.
 

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