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Editing v0.34 Talk:Finished goods
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--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 11:30, 30 December 2013 (UTC) | --[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 11:30, 30 December 2013 (UTC) | ||
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I've done some more research to a topic that puzzled me: glass and gem crafts. The page points to the v0.31.25 talk page, which itself I felt it didn't provide a good enough explanation. Using a setup similar to the above (with the addition I also used ''fastdwarf 2 1'' to speed up the process). I've tested all varieties of glass, tested whether skill affects production and also tested gems (in this case, only [[Ruby]] and [[Prase]] were tested). 1000 items were used in each trial. The results are as follows: | I've done some more research to a topic that puzzled me: glass and gem crafts. The page points to the v0.31.25 talk page, which itself I felt it didn't provide a good enough explanation. Using a setup similar to the above (with the addition I also used ''fastdwarf 2 1'' to speed up the process). I've tested all varieties of glass, tested whether skill affects production and also tested gems (in this case, only [[Ruby]] and [[Prase]] were tested). 1000 items were used in each trial. The results are as follows: | ||
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3. Raw Gems has a 95% chance to be cut to a Gem and a 5% chance to be cut into a Large Gem. The results given by the Crafts production are too residual to be considered (i.e. the probability of a craft appearing is less than 1%.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 14:56, 4 January 2014 (UTC) | 3. Raw Gems has a 95% chance to be cut to a Gem and a 5% chance to be cut into a Large Gem. The results given by the Crafts production are too residual to be considered (i.e. the probability of a craft appearing is less than 1%.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 14:56, 4 January 2014 (UTC) | ||
− | It seems | + | It seems Quietusk has done some code spelunking and found the correct ratios, although my research is slightly off, which could be explained by the difference in versions. Awkwardly, it is written at the [[Gems]] page.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 15:31, 4 January 2014 (UTC) |
I've done some more research and increased the sample size to 10000 items, the results follow: | I've done some more research and increased the sample size to 10000 items, the results follow: | ||
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Treating the results we get roughly the same data that's stated at the Gems page. It strikes me as odd that this page didn't have any relationship whatsoever with the accurate information existing in the wiki... This being said, I'm updating the post with this information and also quoting it here: | Treating the results we get roughly the same data that's stated at the Gems page. It strikes me as odd that this page didn't have any relationship whatsoever with the accurate information existing in the wiki... This being said, I'm updating the post with this information and also quoting it here: | ||
− | {{User:Doktoro Reichard/Quote|text=Exactly 5% of all rough gems will be cut into a single craft or large gem (with 1 craft for every 8 large gems), and the same occurs with raw glass (but with different ratios - 33% of all jobs, producing 11 crafts for every 16 large gems).|sign=[[User: | + | {{User:Doktoro Reichard/Quote|text=Exactly 5% of all rough gems will be cut into a single craft or large gem (with 1 craft for every 8 large gems), and the same occurs with raw glass (but with different ratios - 33% of all jobs, producing 11 crafts for every 16 large gems).|sign=[[User:Quietusk|Quietusk]]|source=[[DF2012:Gems|Gems]] page}}--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 21:55, 4 January 2014 (UTC) |
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