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Difference between revisions of "v0.34 Talk:Fortification"

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If a creature falls into a fortification from the top, is it stuck or can it leave? [[User:Rkyeun|Rkyeun]] 21:19, 13 November 2012 (UTC)
 
If a creature falls into a fortification from the top, is it stuck or can it leave? [[User:Rkyeun|Rkyeun]] 21:19, 13 November 2012 (UTC)
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:While creatures cannot directly move into a fortification tile, they can nevertheless end up in the tile in a number of ways: thrown by a wrestler, tossed by a bridge, swept by [[flow]], or falling from above. Once in a fortification tile, the creature has no difficulty pathing and moving out of the tile in whichever direction they choose (assuming the surrounding tiles are passable). The creature may also continue to occupy the fortification tile by choice (in other words, the game does not "force" the creature to exit the tile). Note that the creature cannot directly move into another fortification tile (so a 3x3 block of fortifications would effectively immobilize the hapless creature). -- [[User:Loci|Loci]] 00:01, 14 November 2012 (UTC)
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== fortification doesn't cancel pressure ==
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had a river fill up a cistern through a fortification and a well right above it. filled up the entire room with water. i thought it was supposed to cancel the pressure? (v0.34.11)<small>&ndash; [[template:unsigned|unsigned]] comment by [[User:94.219.252.215|94.219.252.215]]</small>
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:That bit was added by [[User:76.116.229.190|76.116.229.190]] in [http://dwarffortresswiki.org/index.php?title=DF2012:Fortification&diff=191397&oldid=190596 this edit]. It sounded suspicious to me, but I hadn't taken the time to test it in-game. Based on your experience, I'll yank it from the article.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:13, 3 October 2013 (UTC)
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:Hi, I was the one that added that (I can't make an account.) I have tested it extensively and it most definitely works for me. I have made several multi-z-level holding tanks with fortifications carved in the side of the bottom. The water will not fill the next space beyond one z-level. Having a river next to it might change the mechanics, though. I won't re-add it since there's still some unknowns here. -- DracMonster.
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::The only possibility I can think of right now is that you're not using v0.34.11, although I'll test this myself when I get a chance. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 15:40, 5 October 2013 (UTC)
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::I definitely am, I could upload a save with a bathhouse utilizing this if you want. Incidentally, the original mention of this that inspired me to test it is in the [[Bars]] page. -- DracMonster
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maybe i understood it wrong? it filled the level and one z-level above it. and i'm using v0.34.11
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maybe i did it wrong, too. had a channel with river water falling down to the cistern (about 10 layers) and then through a narrow passage (1 block wide) into a chamber through a single fortification block (not carved, just built). this chamber was one layer high and the well right above it. i started a new fort and am now planing to use pumps instead...
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:I have confirmed that all three types of fortifications do not depressurize water. Note that pressurized water will never flow back to its original height--if your water source is a single level above the fortification, it may look like it works, but it would work just as well without the fortification. Also, pressurized water follows the shortest path, so a "relief valve tunnel" can bleed off any extra pressurized water without flooding things further from the source.--[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 19:37, 9 October 2013 (UTC)
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:: Whoops, guess I misunderstood the concept. Sorry. -- DracMonster

Latest revision as of 13:13, 25 October 2013

If a creature falls into a fortification from the top, is it stuck or can it leave? Rkyeun 21:19, 13 November 2012 (UTC)

While creatures cannot directly move into a fortification tile, they can nevertheless end up in the tile in a number of ways: thrown by a wrestler, tossed by a bridge, swept by flow, or falling from above. Once in a fortification tile, the creature has no difficulty pathing and moving out of the tile in whichever direction they choose (assuming the surrounding tiles are passable). The creature may also continue to occupy the fortification tile by choice (in other words, the game does not "force" the creature to exit the tile). Note that the creature cannot directly move into another fortification tile (so a 3x3 block of fortifications would effectively immobilize the hapless creature). -- Loci 00:01, 14 November 2012 (UTC)

fortification doesn't cancel pressure[edit]

had a river fill up a cistern through a fortification and a well right above it. filled up the entire room with water. i thought it was supposed to cancel the pressure? (v0.34.11)unsigned comment by 94.219.252.215

That bit was added by 76.116.229.190 in this edit. It sounded suspicious to me, but I hadn't taken the time to test it in-game. Based on your experience, I'll yank it from the article.--Loci (talk) 19:13, 3 October 2013 (UTC)
Hi, I was the one that added that (I can't make an account.) I have tested it extensively and it most definitely works for me. I have made several multi-z-level holding tanks with fortifications carved in the side of the bottom. The water will not fill the next space beyond one z-level. Having a river next to it might change the mechanics, though. I won't re-add it since there's still some unknowns here. -- DracMonster.
The only possibility I can think of right now is that you're not using v0.34.11, although I'll test this myself when I get a chance. --Lethosor (talk) 15:40, 5 October 2013 (UTC)
I definitely am, I could upload a save with a bathhouse utilizing this if you want. Incidentally, the original mention of this that inspired me to test it is in the Bars page. -- DracMonster

maybe i understood it wrong? it filled the level and one z-level above it. and i'm using v0.34.11 maybe i did it wrong, too. had a channel with river water falling down to the cistern (about 10 layers) and then through a narrow passage (1 block wide) into a chamber through a single fortification block (not carved, just built). this chamber was one layer high and the well right above it. i started a new fort and am now planing to use pumps instead...

I have confirmed that all three types of fortifications do not depressurize water. Note that pressurized water will never flow back to its original height--if your water source is a single level above the fortification, it may look like it works, but it would work just as well without the fortification. Also, pressurized water follows the shortest path, so a "relief valve tunnel" can bleed off any extra pressurized water without flooding things further from the source.--Loci (talk) 19:37, 9 October 2013 (UTC)
Whoops, guess I misunderstood the concept. Sorry. -- DracMonster