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Editing v0.34 Talk:Ghost

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== Causes of ghost types ==
 
== Causes of ghost types ==
 
I checked the history and the "Causes" of various ghosts in the table was added by a random IP address (not a signed-in user) and has never been verified/questioned. Has any science/disassembly diving been done on this topic? --[[User:UristDaVinci|UristDaVinci]] 01:13, 28 September 2012 (UTC)
 
I checked the history and the "Causes" of various ghosts in the table was added by a random IP address (not a signed-in user) and has never been verified/questioned. Has any science/disassembly diving been done on this topic? --[[User:UristDaVinci|UristDaVinci]] 01:13, 28 September 2012 (UTC)
:Did disassembly diving and updated causes. Having 100 in a trait leads to always a certain kind of ghost (traits are checked in a certain order!). Having 91-99 in a trait leads to a 50% chance of that ghost type. Having 76-90 in a trait leads to a 20% chance of that ghost type. Most ghosts will end up as forlorn or restless haunts by default. --[[User:UristDaVinci|UristDaVinci]] ([[User talk:UristDaVinci|talk]]) 02:20, 24 November 2013 (UTC)
 
  
 
== ghosts can be pushed by floods? ==
 
== ghosts can be pushed by floods? ==

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