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Editing v0.34 Talk:Siege

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I saw this posted somewhere on the forums once, but I cannot remember where. In my world, after I killed the Goblin leader, no more mounts appeared the next siege. I added the 'Verify' to make sure it wasn't just a one time thing. I lost the fortress before a second mountless siege could arrive, so I can't test any further for now. If I manage to kill the leader again and I don't see any more mounts, I'll remove the 'Verify' myself if it isn't already removed. --[[User:Zackman0010|Zackman0010]] 02:15, 30 June 2012 (UTC)
 
I saw this posted somewhere on the forums once, but I cannot remember where. In my world, after I killed the Goblin leader, no more mounts appeared the next siege. I added the 'Verify' to make sure it wasn't just a one time thing. I lost the fortress before a second mountless siege could arrive, so I can't test any further for now. If I manage to kill the leader again and I don't see any more mounts, I'll remove the 'Verify' myself if it isn't already removed. --[[User:Zackman0010|Zackman0010]] 02:15, 30 June 2012 (UTC)
 
:I think you may be referring to [http://www.bay12forums.com/smf/index.php?topic=88874.0 this] (although the interwebs are extensive). At any rate what I would like to know is how civilization leaders appearing in sieges affect the future. I.e if i kill/capture him would goblins stop coming or if they will try to rescue their leader at full cost.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 08:21, 11 January 2014 (UTC)
 
  
 
The entry under "Goblins" repeats the data that if the Goblin General is killed (or simply enters leading a siege and then departs) that the goblin civilization ceases to get mounts after that point.  I have seen the behavior with mounts ceasing to appear once the general is gone.  However, in v34.11 I saw this happen and the goblins continued to get mounts in the sieges following the one in which the civilization's general appeared.  Said general did, however, disappear from the civilization's leader list.  So, at this point this particular game behavior varies by which version is being run. --[[User:Oaktree|Oaktree]] 19:55, 27 July 2012 (UTC)
 
The entry under "Goblins" repeats the data that if the Goblin General is killed (or simply enters leading a siege and then departs) that the goblin civilization ceases to get mounts after that point.  I have seen the behavior with mounts ceasing to appear once the general is gone.  However, in v34.11 I saw this happen and the goblins continued to get mounts in the sieges following the one in which the civilization's general appeared.  Said general did, however, disappear from the civilization's leader list.  So, at this point this particular game behavior varies by which version is being run. --[[User:Oaktree|Oaktree]] 19:55, 27 July 2012 (UTC)

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