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v0.34 Talk:Vampire

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Revision as of 14:19, 20 February 2012 by Miauw62 (talk | contribs) (added some comments)
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---Adding a bunch of vampire insights. Does anyone know the conditions for them to turn mortal dwarves? There needs to be an inquisitor noble position, so he can go around and root these guys out instead of me; ive thrown three vamps into lava today. Either that or make the sheriff actually go around investigating things.


Lets improve this article

I think it might be a good idea to divide this into two parts, one for adventure mode and one for fortress mode, since it is quite a difference. I'm not very good at wikis, so i dont really want to do anything wrong, but this would be usefull to be added:

  • Do vampires actually sustain your fort if everybody else dies?
  • vampires usually have tons of sentient creature bone crafts on them in adventure mode
  • vampires are often found in high positions in adventure mode
  • potential (dwarfy) uses marked d for dwarf

et cetera. just some ideas here, would be happy if somebody did this. --Miauw62 14:19, 20 February 2012 (UTC)