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Editing v0.34 Talk:Workshop

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I agree that the tier system is confusing, but it's just an attempt at organizing various workshops. I don't think the best way to solve this is to remove over half of the article. Also, the whole point of the tier system is that it ''isn't'' referenced in the game, which is what makes many workshops confusing. For example, it's difficult to tell that a metalsmith's forge requires materials made by 2 other workshops when building it, but the tier system explains this better. (There are some workshops that use items from multiple tiers, which makes them hard to rank in the current system.) I do agree that the present format is confusing, but it's still useful information. A flowchart would probably work best, but the current one is somewhat outdated. I can try to make a new one, if you think that would help, or we could come up with a better way to organize workshops. --{{User:Lethosor/sig}} 20:13, 13 March 2013 (UTC)
 
I agree that the tier system is confusing, but it's just an attempt at organizing various workshops. I don't think the best way to solve this is to remove over half of the article. Also, the whole point of the tier system is that it ''isn't'' referenced in the game, which is what makes many workshops confusing. For example, it's difficult to tell that a metalsmith's forge requires materials made by 2 other workshops when building it, but the tier system explains this better. (There are some workshops that use items from multiple tiers, which makes them hard to rank in the current system.) I do agree that the present format is confusing, but it's still useful information. A flowchart would probably work best, but the current one is somewhat outdated. I can try to make a new one, if you think that would help, or we could come up with a better way to organize workshops. --{{User:Lethosor/sig}} 20:13, 13 March 2013 (UTC)
 
I'll just add my 2 cents, while acknowledging this is a great effor to impose any organizational structure on this complex set of information, the tier system does not mesh at all with how I think about stuff in the game.  If I were making such a page from scratch I probably would have tried to organize by industry, and then stepped through from basic to complex within that industry.  Alternatively, leave the "tier" structure as a coarse layout for the purpose of the article but remove the really specific tier analysis like "steel is tier 5!" which, I don't even know what that means. [[User:Smakemupagus|Smakemupagus]] ([[User talk:Smakemupagus|talk]]) 19:11, 6 May 2013 (UTC)
 

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