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  • {{Modding}} '''Modding''', or creating [[mod]]s, refers to modifying the behavior of the base game
    70 KB (11,108 words) - 11:28, 19 March 2024
  • {{Modding}} '''Modding''' refers to modifying the game's files. ''Dwarf Fortress'' is remarkably m
    63 KB (9,874 words) - 03:43, 20 December 2022
  • This is intended to be a guide to inform those new to DF modding on what elements of the game can be modified, and how. After reading throug This guide is based on [[40d:Modding guide|Teldin's guide]], originally created for version 0.27.176.39c. Per wi
    51 KB (8,103 words) - 09:54, 13 June 2016
  • This is intended to be a guide to inform those new to DF modding on what elements of the game can be modified, and how. After reading throug ...rsion 0.27.176.39c (originally put to type by one Teldin; page found [[40d:Modding guide|here]]) and has later been rewritten for 0.31.xx.xx by a few differen
    34 KB (5,491 words) - 22:52, 1 March 2016
  • ...(Figure it out yourself, or see the [[40d:DIY#Minimalist_challenge_build|40d Do it Yourself]] article for a step-by-step "how to".) *Modding BONUS: Mod the raws and actually embark as humans.
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...eactions possible in an unmodified game though others can be added through modding. ==Changes from 40d==
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...0d and 0.23.130.23a - more information can be found [[User:Quietust#DFHack-40d|here]] and [[User:Quietust#DFHack-23a|here]], respectively. === Modding tools ===
    12 KB (1,774 words) - 18:32, 27 September 2023
  • .../ [[v0.34:Main Page|v0.34]] / [[v0.31:Main Page|v0.31]] / [[40d:Main Page|40d]] / [[23a:Main Page|23a]]</div> ...[[Cheating]] || [[Known bugs and issues|Known bugs]] || [[Framerate]] || [[Modding guide]]
    9 KB (1,127 words) - 14:56, 3 February 2024
  • {{uv|40d}} The ''Creature Modding GUI'' is an application designed to modify the 40d [[40d:Raw file|Creature Raws]]. It can be found here[http://www.bay12forums.com/s
    211 bytes (35 words) - 12:26, 15 January 2022
  • {{Modding}} ...changed from 40d]]; their relationships with each other as well as their [[40d Talk:Sphere|associated]] naming [[Language#language_SYM.txt|symbols]] may a
    24 KB (3,322 words) - 20:20, 13 April 2024
  • ...nd do not need any external [[Main:utilities|utilities]] or [[Main:modding|modding]]. Whether a player chooses to make use of an exploit or not depends on the ...ion of or destroy them.{{Verify}} See [[40d:Trading#Note_that_the_civ|the 40d page]] and [http://www.bay12forums.com/smf/index.php?topic=43771.msg829692#
    20 KB (3,391 words) - 15:50, 6 August 2021
  • ...nd do not need any external [[Main:utilities|utilities]] or [[Main:modding|modding]]. Whether a player chooses to make use of an exploit or not depends on the ...r used to destroy them.{{Verify}} See [[40d:Trading#Note_that_the_civ|the 40d page]] and [http://www.bay12forums.com/smf/index.php?topic=43771.msg829692#
    10 KB (1,741 words) - 04:52, 3 April 2012
  • {{Category|Modding}} ...NTERNAL] or the [EMBEDDED] tags will. Allows body parts to be pinched. In 40d it appears that body parts are visible unless [SMALL], even if they are [IN
    11 KB (1,900 words) - 20:06, 23 June 2017
  • {{Category|Modding}} ...NTERNAL] or the [EMBEDDED] tags will. Allows body parts to be pinched. In 40d it appears that body parts are visible unless [SMALL], even if they are [IN
    9 KB (1,531 words) - 18:34, 11 June 2012
  • ...anced GUI to manage and check dwarf job allocations, military assignments (40d), statistics (such as attributes, personality traits and happiness), plus s == Modding tools ==
    21 KB (3,304 words) - 10:58, 22 July 2013
  • The following values are from Dwarf Fortress version 0.28.181.40d, though most also apply to other versions as well. | 4181 (0.31), 2000 (40d)
    7 KB (1,012 words) - 13:01, 4 January 2023
  • ...within the game as written and do not need any external [[utilities]] or [[modding]]. Whether a player chooses to make use of an exploit or not depends on the ...of or destroy them (Verification: See [[40d:Trading#Note_that_the_civ|the 40d page]] and [http://www.bay12forums.com/smf/index.php?topic=43771.msg829692#
    18 KB (2,976 words) - 02:58, 19 October 2023
  • ...centaur]]s, and [[griffon]]s. These creatures are included in the game's [[Modding|raw object data]] and so they may appear on engravings, but the actual crea ...and attempt to create their own mods. The following mods include magic for 40d:
    5 KB (791 words) - 14:16, 12 December 2023
  • ...within the game as written and do not need any external [[utilities]] or [[modding]]. Whether a player chooses to make use of an exploit or not depends on the ...of or destroy them (Verification: See [[40d:Trading#Note_that_the_civ|the 40d page]] and [http://www.bay12forums.com/smf/index.php?topic=43771.msg829692#
    18 KB (3,023 words) - 03:22, 20 December 2022
  • * smallest map possible with the smallest site (2x2, assuming no modding), '''Centrino @ 1.6 GHz, Windows XP, DF 40d'''
    11 KB (1,729 words) - 21:05, 23 June 2017

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