v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • | Fruit || Edible, brewable || Mid-autumn || Red, yellow or green || Late autumn | Fruit || Edible, brewable, contains seed || Mid-summer || Orange || Early autumn
    127 KB (17,652 words) - 20:30, 11 January 2023
  • To brew alcohol at a [[still]] requires a [[Alcohol#Brewable_plants|brewable plant]] and an empty [[barrel]]. Every unit of plant produces 5 units of al Since a single brewable item will produce five units of alcohol, and each unit of alcohol can be co
    6 KB (997 words) - 22:07, 18 October 2023
  • To brew alcohol at a [[still]] requires a [[#Brewable_plants|brewable plant]] and an empty [[barrel]]. Every unit of plant produces 5 units of al Since a single brewable item will produce five units of alcohol, and each unit of alcohol can be co
    5 KB (713 words) - 16:22, 26 June 2012
  • Brewers need a [[still]], a brewable [[crop|plant]] (or a jar of [[honey]]), and one empty [[barrel]] or water-t ...ess of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, th
    4 KB (694 words) - 00:21, 21 December 2022
  • Brewers need a [[still]], a brewable [[crop|plant]] (or a jar of [[honey]]), and one empty [[barrel]] or water-t ...ess of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, th
    4 KB (694 words) - 03:11, 20 December 2022
  • *[[Alcohol#Brewable plants|Brewable Plant]] ...empty [[barrel]] and something to brew, either a [[Alcohol#Brewable plants|brewable plant]] or [[honey]]. You may set specific plants to be used or not used th
    2 KB (294 words) - 21:47, 16 August 2013
  • *[[Alcohol#Brewable plants|Brewable Plant]] ...empty [[barrel]] and something to brew, either a [[Alcohol#Brewable plants|brewable plant]] or [[honey]]. You may set specific plants to be used or not used th
    2 KB (313 words) - 14:01, 23 April 2020
  • ...the cost. With v0.40 come garden "vegetables." These usually contain 1-2 brewable fruits at half the cost of plump helmets (2 units instead of 4 - likely an ...the ground muddy]]. In the spring, only plump helmets and sweet pods are brewable. Cave wheat and pigtail can be brewed as well, but you'll need to wait for
    48 KB (8,169 words) - 21:16, 5 August 2014
  • Brewers need a [[still]], a brewable [[crop|plant]], and one empty [[barrel]] or water-tight [[pot]] per job in ...ess of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, th
    3 KB (454 words) - 01:01, 3 November 2013
  • *[[Alcohol#Brewable plants|Brewable plant]] ...r [[large pot]] and something to brew, either a [[Alcohol#Types of Alcohol|brewable plant]], fruit, or [[honey]]. You may set specific plants and fruits to be
    2 KB (324 words) - 04:00, 20 December 2022
  • ...er, or a [[fisherdwarf]]/X, or a [[hunter]]/X. The first gets you lots of brewable plants on maps with plants, the second gets you food and [[bone]]s on maps ...of [[dwarven ale]], [[dwarven beer]], and [[dwarven rum]]. With abundant brewable plants and lots of wood you don't actually need any starting booze, but it'
    30 KB (5,064 words) - 20:24, 23 June 2017
  • *[[Alcohol#Brewable plants|Brewable plant]] ...r [[large pot]] and something to brew, either a [[Alcohol#Types of Alcohol|brewable plant]], fruit, or [[honey]]. You may set specific plants and fruits to be
    2 KB (338 words) - 02:36, 2 February 2024
  • ...ke only an appropriately chosen subset of the plants (the still takes only brewable plants, while the farmer's workshop for the textile industry only takes pla A food stockpile accepting brewable [[plant|plants]]. Some of these have other uses, like pig tail for making
    15 KB (2,460 words) - 19:18, 22 January 2023
  • **Uses Tier 0 Item: [[Alcohol#Brewable plants|Brewable Plant]]
    18 KB (2,665 words) - 04:08, 20 December 2022
  • Brewers need a [[still]], a brewable [[crop|plant]], and at least one empty [[barrel]] or water-tight [[pot]] in ...ess of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, th
    2 KB (323 words) - 20:59, 29 July 2021
  • Brewers need a [[still]], a brewable [[plant]], and at least one empty [[barrel]] in order to brew drinks. Regardless of skill, a brewer produces five units of alcohol for each unit of brewable plant. Because of crop stacking, this allows brewers to synergize well with
    1 KB (208 words) - 14:35, 8 December 2011
  • **Uses Tier 0 Item: [[Alcohol#Brewable plants|Brewable Plant]]
    7 KB (955 words) - 01:52, 25 July 2014
  • **Uses Tier 0 Item: [[Alcohol#Brewable plants|Brewable Plant]]
    24 KB (3,701 words) - 18:43, 22 February 2024
  • ...n status screen]], otherwise your dwarves and cooks may use up all of your brewable plants for food. You may also wish to disable the use of alcohol in cooking
    64 KB (10,735 words) - 21:26, 12 August 2014
  • **Uses Tier 0 Item: [[Alcohol#Brewable plants|Brewable Plant]]
    18 KB (2,659 words) - 13:08, 7 July 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)