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  • spring Spring
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...ood choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. Rope reeds, l For easy reference, the plants are listed below:
    21 KB (3,313 words) - 14:46, 29 April 2023
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    28 KB (4,584 words) - 04:04, 20 December 2022
  • These tokens are specified for all plants and define their most basic characteristics. ...instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit prop
    19 KB (2,994 words) - 22:17, 16 January 2023
  • ...ys, for a total of 336 days in a year. New Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter | style="background: #cfc" rowspan="3" | Spring
    15 KB (2,224 words) - 03:12, 20 December 2022
  • ...available. Luckily, your dwarves will eat almost everything raw, including plants. ...in the given rectangle). Once processed, some will leave behind harvested plants (often edible berries).
    94 KB (16,288 words) - 19:50, 3 January 2023
  • === Modding plants === Plants are, again, not unlike creatures. With what you've learned so far in regard
    63 KB (9,874 words) - 03:43, 20 December 2022
  • <s>Hippie wagons</s> Elven caravans arrive in late spring, bringing only [[plant]] and [[wood]]-related items, [[cage]]d tame animals ...use, silk, leather, plant fiber cloth, meat and fish, [[totem]]s, and even plants, as well as animals in trade, as long as those are not held in dwarf-made w
    13 KB (2,046 words) - 00:56, 11 January 2024
  • ...things that are not actually trees, such as palms, cacti, large herbaceous plants (e.g. [[banana]]s), and large mushrooms (underground trees). ...es change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest
    36 KB (5,304 words) - 01:32, 20 October 2023
  • ...plant can be collected by [[plant gathering]]. Unlike most other gathered plants, only a single valley herb will be gathered from a shrub. * Seasons: Spring
    1 KB (221 words) - 04:05, 20 December 2022
  • ...|Creature}} token) of eroding it down to the base soil, on which trees and plants cannot grow. Some grasses have flowers that bloom in spring. These are [[baby toes succulent]], [[cloudberry]], [[cottongrass]], [[mars
    5 KB (863 words) - 03:31, 20 December 2022
  • '''Sweet pods''' are a [[underground|subterranean]] [[crop]] grown in [[spring]] and [[summer]]. Sweet pods can be [[milling|ground]] at a [[millstone]] o *Seasons: Spring and Summer
    942 bytes (129 words) - 04:01, 20 December 2022
  • ...d and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.) ...son - [[Trade]] caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
    25 KB (4,026 words) - 03:42, 20 December 2022
  • ...ng creatures in any specific direction, apart from "up". So it's more of a spring-board than a catapult. If there's a lot of open space above the bridge, cre ...farm with the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse abo
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...lomat to make unannounced first contact at the very beginning of the first spring after your fortress becomes a land holder. | Same as USE_EVIL_ANIMALS for all uses of plants.
    38 KB (5,824 words) - 03:22, 20 December 2022
  • * Made gathering plants from the ground add to herbalist skill properly again * Made plants that grow in winter-spring plantable at all proper times (Quietust)
    1 KB (151 words) - 21:44, 19 November 2014
  • ...ly be grown [[underground]]. They can be [[farming|planted]] in [[Calendar|spring, summer and autumn]]. ...uarry bush will yield several leaves, and an equal amount of quarry bush ''plants'', which may be [[plant processing|processed]] into yet more leaves at a [[
    4 KB (667 words) - 05:25, 6 February 2024
  • ...rt. Bandits could harass or make demands of an early fortress, cults could spring up in a later one, and the adventurer could end up a member or an adversary ...ind signs of animals to help you out, and you should be able to gather any plants you find.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • | The creature caste does not appear in [[Calendar|spring]]. ..., while the others sometimes do. The last two get [[Plant_token#EVIL|evil plants]] and [[Creature_token#EVIL|evil animals]] sometimes. NIGHTMARES gets [[bog
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...'' is a [[cook|cookable]] item made by [[milling]] [[sweet pod]]s. Milling plants needs one [[bag]] for every job, and one plant will be processed to make on Sweet pods are planted in [[spring]] and [[summer]], to be [[farming|harvested]], stored, and processed during
    2 KB (297 words) - 03:20, 20 December 2022

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