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  • | What kind of metals the civ uses for coin minting, as well as the value of the [[cv:coin|coin]] ...[[:Category:DF2014:War animals|TRAINABLE_WAR]] and ''without'' [[:Category:DF2014:Learns|CAN_LEARN]]). This notion of the initial usable creature list, which
    43 KB (6,645 words) - 01:27, 20 February 2024
  • | What kind of metals the civ uses for coin minting, as well as the value of the [[cv:coin|coin]] ...[[:Category:DF2014:War animals|TRAINABLE_WAR]] and ''without'' [[:Category:DF2014:Learns|CAN_LEARN]]). This notion of the initial usable creature list, which
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...Any sandy [[DF2014:Soil|soil]] type with [[DF2014:Sandy_loam|"Loam"]] or [[DF2014:Loamy_sand|"Loamy"]] in it will not work for glassmaking. Due to the work order rework from [[DF2014:Release information/0.43.01|May 2016]], setting up automatic collect sand o
    10 KB (1,708 words) - 09:11, 27 April 2024
  • ...Any sandy [[DF2014:Soil|soil]] type with [[DF2014:Sandy_loam|"Loam"]] or [[DF2014:Loamy_sand|"Loamy"]] in it will not work for glassmaking. ...as much as objects made from most [[stone]], making it equivalent to cheap metals like [[copper]] and [[zinc]].
    11 KB (1,743 words) - 03:30, 20 December 2022
  • {{DF2014:Item quality/Table}} ...ls, a dwarf who creates an artifact using the weaponsmith skill stands a [[DF2014:Strange_mood#Skills_and_workshops|high chance]] of becoming a legendary wea
    60 KB (8,739 words) - 05:12, 7 January 2024
  • {{DF2014:Item quality/Table}} ...ls, a dwarf who creates an artifact using the weaponsmith skill stands a [[DF2014:Strange_mood#Skills_and_workshops|high chance]] of becoming a legendary wea
    56 KB (8,131 words) - 13:05, 6 January 2024
  • {{av}}{{Quality|Fine|23:45, 4 February 2013 (UTC)}}{{catbox|DF2014:Materials}} ...[[weapon]]s and [[armor]]. These metals are generally called weapon-grade metals. This alone doesn't necessarily give these materials a higher base value, b
    3 KB (456 words) - 03:41, 20 December 2022
  • ...re metal ores, ''Shallow metal(s)'' and/or ''Deep metal(s)'' are reported. Metals count as "shallow" if they are within the first two stone layers, unless th ...th ''Shallow metals'' (note the plural) and ''Flux''. A biome with shallow metals listed has an extremely high chance of containing [[iron]]-bearing ores in
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...ecoration]]s, and other objects. Silver may be combined with other [[metal|metals]] in a [[magma smelter]] or [[smelter]] to produce the following [[metal|al ...[spear]]s or [[sword]]s are quite terrible compared to other weapons-grade metals.
    2 KB (303 words) - 03:57, 20 December 2022
  • * [[Category:DF2014:Modding Examples]] * Development: [[DF2014:Release information|Release information]] • [[Main:Dwarf_Fortress_Talk|De
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...st of stone sorted by tile|[[Tilesets#Stones|Tilesets § Stones]]}}{{catbox|DF2014:Stone}} ..., but if the SiO₂ is combined with trace amounts of other elements (often metals like iron and manganese), it can get colored [[Rose quartz|pink]], purple (
    20 KB (2,860 words) - 04:00, 20 December 2022
  • ..., but if the SiO₂ is combined with trace amounts of other elements (often metals like iron and manganese), it can get colored [[Rose quartz|pink]], purple ( ...t, [[Furnace operator|someone]] has to [[Smelter|smelt]] the stone. A few metals may be found in pure form, like [[native gold]] and [[native silver|silver]
    27 KB (3,690 words) - 03:00, 27 April 2024
  • ...be one of the three metals (with [[copper]] and [[silver]]) used to mint [[DF2014:Currency|coins]] for the dwarven [[economy]] and has the highest value of t Gold may be combined with other metals at a smelter or magma smelter to form several [[alloy]]s:
    3 KB (511 words) - 19:32, 14 March 2024
  • ...be one of the three metals (with [[copper]] and [[silver]]) used to mint [[DF2014:Currency|coins]] for the dwarven [[economy]] and has the highest value of t Gold may be combined with other metals at a smelter or magma smelter to form several [[alloy]]s:
    3 KB (430 words) - 03:31, 20 December 2022
  • ...) which may be limiting until the economy is fully implemented and desired metals can be traded for. This turns the generation of [[Divine_metal|divine metals]] on or off. It does not influence the creation of [[vault]]s. Probably det
    82 KB (12,872 words) - 12:17, 3 April 2024
  • ...) which may be limiting until the economy is fully implemented and desired metals can be traded for. This turns the generation of [[Divine_metal|divine metals]] on or off. It does not influence the creation of [[vault]]s. Probably det
    82 KB (13,016 words) - 08:47, 21 January 2023
  • Adding the token [[DF2014:Material_definition_token#DISPLAY_COLOR|DISPLAY_COLOR]] directly after [USE ...al_template_default.txt. It's evident that most of the basic properties of metals are already defined in the template - it goes red and melts at a high enoug
    70 KB (11,108 words) - 11:28, 19 March 2024
  • * [[DF2014:Trading#Seizing_items|Seizing goods via the trade dialog]] is most straight For multiplying weapons/armor-grade metals, forging and melting giant axe blades, enormous corkscrews, menacing spikes
    18 KB (3,023 words) - 03:22, 20 December 2022
  • *'''Shallow Metals''' (That's Metals, plural, not Metal. You want more than one.) [[Image:DF2014 Terraform.png|thumb|left|600px|''This is how the different stairs would loo
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...ily. For bludgeoning weapons, "weight" is the guiding rule, and all combat metals have roughly the same [[density|weight]]. See [[Weapon#Superior metal rule] ...e|Bismuth bronze]], as both have the same combat stats and are armor-grade metals. [[Black_bronze|Black bronze]] '''cannot''' be used for armor.)
    75 KB (12,156 words) - 19:50, 13 February 2023

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