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  • '''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent ...2:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. While Ti
    34 KB (4,670 words) - 21:10, 13 February 2015
  • ...tress mode game. Note, though, that you can always save your fortress mode game, duplicate the save folder (copy ''regionX'' to ''regionX-copy'' or somethi ...eplay|ADVENTURE_TIER]] token is playable in adventure mode. In an unmodded game this means [[Dwarves]], [[Elves]], and [[Human|Humans]]. All three races ca
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...tress mode game. Note, though, that you can always save your fortress mode game, duplicate the save folder (copy ''regionX'' to ''regionX-copy'' or somethi ...eplay|ADVENTURE_TIER]] token is playable in adventure mode. In an unmodded game, this means [[Dwarves]], [[Elves]], and [[Human|Humans]]. All three races c
    84 KB (14,686 words) - 13:21, 3 December 2023
  • {{FAQ2-head|Game Basics}} {{FAQ2|Things to Do|What is the point of the game?}}
    18 KB (2,876 words) - 00:28, 21 December 2022
  • {{FAQ2-head|Game Basics}} {{FAQ2|Things to Do|What is the point of the game?}}
    18 KB (2,876 words) - 03:24, 20 December 2022
  • '''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent ...|graphics sets]] are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...n, buying [[skill]]s and items, and playing the first month or so. Setting game initialization options is covered in [[technical tricks]]. The advice here ...the ''Create New World Now!'' option is an easy way to get into your first game.
    57 KB (10,148 words) - 21:12, 5 January 2023
  • The game makes frequent use of messages on the screen to tell you what is going on. === Saving the game ===
    50 KB (8,736 words) - 18:42, 14 April 2024
  • The game makes frequent use of messages on the screen to tell you what is going on. === Saving the game ===
    50 KB (8,737 words) - 02:51, 20 December 2022
  • '''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent ...sets]] are used to change the appearance of [[creatures|creatures]] in the game, such as dwarves and unicorns. These are usually designed to work together
    39 KB (5,481 words) - 17:52, 27 December 2022
  • :''This is not a tutorial, a FAQ, or a new players guide. This is a mildly advanced theoretical treatment fo :''For an explanation of the interface for starting out, see [[Embark]].''
    48 KB (8,169 words) - 21:16, 5 August 2014
  • :''This is not a tutorial, a FAQ, or a new players guide. This is a mildly advanced theoretical treatment f :''For an explanation of the interface for starting out, see [[Embark]].''
    43 KB (7,388 words) - 23:13, 18 February 2012
  • ...ents|recommendations]]). The objective of this page is to help you reduce game lag, a crippling problem for many players. ...ing from wonders to utter failure; most notably, certain parts of the user interface are rather buggy, such as the selection of mechanisms to link to [[lever]]s
    9 KB (1,455 words) - 15:16, 1 October 2021
  • Playing Dwarf Fortress means lots of typing. Although the game has no internal macro/keymap system (except in alpha version 40d12), using ...ar. Both of these can be done at any time - even right in the middle of a game. AutoHotKey also allows for automated activation of scripts.
    58 KB (7,542 words) - 12:24, 29 July 2021
  • == Starting the game == ...ka '''Bentgirder'''. A loading screen will appear, with the words "loading game..."
    44 KB (7,730 words) - 22:36, 15 September 2019
  • :''This is not a tutorial, a FAQ, or a new player's guide. This is a mildly advanced theoretical treatment f :''For an explanation of the interface for starting out, see [[Embark]].''
    49 KB (8,344 words) - 03:59, 20 December 2022
  • :''This is not a tutorial, a FAQ, or a new player's guide. This is a mildly advanced theoretical treatment f :''For an explanation of the interface for starting out, see [[Embark]].''
    49 KB (8,347 words) - 15:27, 26 September 2023
  • ...o accomplish game tasks in fortress mode faster and with less effort. The interface of [[Dwarf Fortress]] is in alpha, but it - if you give it a little help - ...to scroll, then it will use {{K|*}} and {{K|/}} to scroll quickly. If an interface uses {{K|Up Arrow/8}} and {{K|Down Arrow/2}} to scroll, then it will use {{
    2 KB (404 words) - 14:44, 8 December 2011
  • This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key binding|key bindings]]. ...nickname or profession title. (see also [[Technical tricks#The look of the game|Technical tricks]].)
    9 KB (1,431 words) - 16:44, 8 December 2011
  • This is a beginner's guide to Fortress Mode interface [[controls]]. This page assumes the default [[key binding|key bindings]]. ...nickname or profession title. (see also [[Technical tricks#The look of the game|Technical tricks]].)
    9 KB (1,443 words) - 20:08, 23 June 2017

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