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  • you become a county then a duchy. A happy fortress with many exports and massive wealth you will need to keep your citizens happy.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • happy Be happy!
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[ Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on t
    27 KB (4,235 words) - 21:24, 29 September 2021
  • ...them more or less happy, with each experience recorded and displayed as a Thought. The rate at which a dwarf gains certain thoughts is controlled by [[perso ...wish to avoid Bad Thoughts, please consult ways of [[keeping your dwarves happy]].
    13 KB (2,088 words) - 15:10, 24 September 2012
  • | style="background:#33cc00" | 125 to 149 || happy ...them more or less happy, with each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying as
    26 KB (3,794 words) - 03:16, 21 May 2014
  • ...type of [[alcohol]] (wine, rum, ale, and beer) to avoid dwarves getting "[[thought|tired of the same old booze lately]]". If bringing meat, [[turtle]] is rec ...wed, giving your dwarves access to a variety of alcohols, which makes them happy. All alcohol can also be turned into food via cooking, making them all via
    32 KB (5,458 words) - 20:14, 23 June 2017
  • dwarf thought before he flung himself into the black air of the chasm stared at the wall in amazement. Impossible, he thought.
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...of thought has a cooldown period, during which subsequent instances of the thought simply override the current instance. ...s cut in half (and rounded up) unless noted otherwise; after 3 months, the thought is forgotten.
    25 KB (3,774 words) - 14:52, 27 June 2014
  • THOUGHT very happy about the trading
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...n your character's adventures. {{verify}} In fortress mode, some [[Memory (thought)|memories]] have the potential to change beliefs over time. ...an most aspects of civilization ||! rowspan=2 | Receives [[Thought|unhappy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
    59 KB (8,766 words) - 16:11, 16 December 2023
  • ...in your character's adventures.{{verify}} In fortress mode, some [[Memory (thought)|memories]] have the potential to change beliefs over time. ...an most aspects of civilization ||! rowspan=2 | Receives [[Thought|unhappy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
    60 KB (8,847 words) - 18:39, 21 April 2024
  • ...ation, rounded down. Not meeting this number is supposed to give unhappy [[thought]]s to the Sheriff (or Captain of the Guard), but due to a bug it does not. ...lad to have punishment reduced recently") and the injured party an unhappy thought ("upset that a criminal could not be properly punished").
    3 KB (515 words) - 20:35, 1 December 2023
  • ...ill result in the Sheriff (or Captain of the Guard) receiving an unhappy [[thought]]. ...lad to have punishment reduced recently") and the injured party an unhappy thought ("upset that a criminal could not be properly punished").
    4 KB (691 words) - 14:17, 8 March 2024
  • THOUGHT very happy about the trading
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...n must be using them, accessing the mines away from the magma flow, Aloran thought, though she did not dwell on it long. Soon her mind was focused again on d ...ls, each walking on four stumpy legs. They look like cave oysters, Aloran thought. She raised her axe.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • THOUGHT very happy about the trading
    248 KB (37,728 words) - 00:28, 8 August 2013
  • When a dwarf has been [[Thought|unhappy]] enough, he'll decide that enough is enough and throw a tantrum. ...that the certain dwarf may go [[insane]] unless something makes the dwarf happy.
    11 KB (1,853 words) - 15:46, 28 July 2021
  • After enough time passes, the happiness bonus/penalty for the thought is cut in half (and rounded up) unless noted otherwise. ! Thought
    21 KB (3,330 words) - 22:54, 2 August 2012
  • ...ed as a [[temple]], dwarves will go there to pray, and may gain additional happy thoughts for admiring the altar's materials and craftsdwarfship. ...Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower frame rate.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...a dwarf needs to sleep is a 1-tile bed, anywhere. However, to be [[Thought|happy]], a dwarf wants their own room with a bed, and a chest and a cabinet to pu Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home.
    32 KB (4,681 words) - 23:19, 22 December 2022

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