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  • ...lants and creatures) as well as in [[:Category:material template raw pages|material templates]]. ==Material properties==
    32 KB (4,815 words) - 16:17, 2 April 2024
  • ...ether for inorganics or those within plants and creatures) as well as in [[material templates]]. ==Material properties==
    30 KB (4,452 words) - 03:41, 20 December 2022
  • ...whether for inorganics or those within plants and creatures) as well as in material templates. ==Material Properties==
    23 KB (3,482 words) - 20:09, 10 March 2014
  • ...whether for inorganics or those within plants and creatures) as well as in material templates. ==Material Properties==
    21 KB (3,318 words) - 20:10, 10 March 2014
  • ...ustom civilization a reaction to produce "star metal" or some other custom material, only they will be able to use it. [REAGENT:<name>:<quantity>:<item token>:<material token>][...modifiers...]
    64 KB (9,458 words) - 16:24, 2 April 2024
  • but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
    931 KB (148,541 words) - 18:41, 1 December 2023
  • Creature Tissue Material Failure: : Special attack material missing state -- set to liquid
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...ken, where plant_ID is a unique identifier for the plant, and that plant's properties are then defined using the tokens listed below. | {{text anchor|MATERIAL}}
    21 KB (3,298 words) - 06:53, 24 April 2024
  • ...with the {{token|creature|c|creature ID}} token, and the creature's exact properties and behavior are then specified by the use of further creature tokens. All * <[[material token]]>
    110 KB (16,795 words) - 22:32, 20 April 2024
  • {{Material properties}} ...icular, the game has a number of variables that describe what happens to a material when it's put under stress.
    23 KB (2,996 words) - 01:37, 17 January 2024
  • {{Material properties}} ...icular, the game has a number of variables that describe what happens to a material when it's put under stress.
    24 KB (3,019 words) - 08:54, 28 February 2024
  • {{Material properties}} ...ar, the game now has a number of variables that describe what happens to a material when it's put under stress.
    11 KB (1,876 words) - 05:18, 16 February 2020
  • The <code>[OBJECT:CREATURE]</code> [[token]] defines the properties of [[creatures]]; <!-- The exact nature of this creatures is further specif * <[[material token]]>
    102 KB (15,512 words) - 00:24, 25 January 2024
  • Graphically, each weapon's color palette will change according to the material used to make them, though this is currently the case with only dwarves. Wit ...nce they are common for other nations, it is important to understand their properties when you have to fight enemies wielding them.
    60 KB (8,739 words) - 05:12, 7 January 2024
  • ...nce they are common for other nations, it is important to understand their properties when you have to fight enemies wielding them. (* of whatever material the ranged weapon is constructed from)
    56 KB (8,131 words) - 13:05, 6 January 2024
  • * [[material token]] * [[material token]]
    52 KB (7,911 words) - 13:53, 19 November 2021
  • The <code>[OBJECT:PLANT]</code> [[token]] defines the properties of [[plant]]s; this being a full list of all known plant tokens. | {{text anchor|MATERIAL}}
    19 KB (2,994 words) - 22:17, 16 January 2023
  • | MATERIAL | Starts defining a new local plant material with the given name and '''no''' properties.{{verify}}
    10 KB (1,474 words) - 03:12, 30 December 2011
  • | MATERIAL | Starts defining a new local plant material with the given name and '''no''' properties.
    10 KB (1,479 words) - 16:53, 6 September 2013
  • * [[material token]] | [[item token]]:[[material token]] (ANY_HARD_STONE can be used for the material)
    67 KB (9,951 words) - 13:53, 19 November 2021

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