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- [[ru:The Non-Dwarf's Guide to Rock]]14 KB (1,833 words) - 04:02, 20 December 2022
- 16 KB (2,296 words) - 23:37, 20 May 2013
- 14 KB (1,804 words) - 17:32, 8 December 2011
- [[ru:The Non-Dwarf's Guide to Rock]]17 KB (2,234 words) - 19:47, 25 May 2023
- 14 KB (1,819 words) - 19:21, 11 April 2014
- {{DFtext|Dwarf cancels construct "Rock object": Needs non-economic rock}} ...n red are reserved for economic use; stones in green are available for any non-economic use.1 KB (197 words) - 03:20, 20 December 2022
- {{DFtext|Dwarf cancels construct "Rock object": Needs non-economic rock}} ...burrow, the Dwarf will cancel the job throwing the error message ".. Needs non-economic hard rock". It does not matter if no Dwarves are assigned to the b1 KB (243 words) - 02:15, 26 April 2024
Page text matches
- ...defined as any animate, normally-mobile (and for the sake of this article, non-[[vermin]]) being that can interact with the world and any element inside i ...lor=4:0:0|food=No|playable=Adv|hostile=Yes|size=35,000|value=n/a|biome=Any non-freezing biome|note=Animal person}}148 KB (21,619 words) - 09:01, 27 February 2025
- ...defined as any animate, normally-mobile (and for the sake of this article, non-[[vermin]]) being that can interact with the world and any element inside i ...lor=4:0:0|food=No|playable=Adv|hostile=Yes|size=35,000|value=n/a|biome=Any non-freezing biome|note=Animal person}}142 KB (20,073 words) - 03:17, 20 December 2022
- ...tic, "Aquatic" creatures will refer only to creatures exclusively found in non-subterranean water, "Semi-Aquatic" are creatures found exclusively near wat ...playable=Adv|area=Above ground|hostile=Yes|size=35,000|value=n/a|biome=Any non- freezing biome|note=}}170 KB (24,368 words) - 16:08, 24 December 2022
- ...tic, "Aquatic" creatures will refer only to creatures exclusively found in non-subterranean water, "Semi-Aquatic" are creatures found exclusively near wat ...playable=Adv|area=Above ground|hostile=Yes|size=35,000|value=n/a|biome=Any non- freezing biome|note=}}170 KB (24,364 words) - 02:52, 20 December 2022
- Non-assertive <-> Overbearing Non-Prone In Vegetation795 KB (120,124 words) - 03:34, 25 February 2020
- Non-interactive help will be available whatever you decide. Non-alcoholic water is essential to a functioning fortress. The most favored p950 KB (154,475 words) - 19:15, 12 February 2025
- ...lla Uplift || M/F || 50/50 || 150000 || 150 || 10 || meat, C || May attack non-friendlies. Cranial implants provide natural discipline. ...| All Asura: Do not breathe or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiolo34 KB (3,946 words) - 11:55, 5 December 2023
- | Valid values are 17, 33, 65, 129, and 257. Others may not work. Non-square maps may result in crashes{{bug|2928}}. ...make volcanoes impossible. Raising the minimum will increase the rarity of non-igneous layers.82 KB (12,884 words) - 06:47, 30 June 2024
- | Valid values are 17, 33, 65, 129, and 257. Others may not work. Non-square maps may result in crashes{{bug|2928}}. ...make volcanoes impossible. Raising the minimum will increase the rarity of non-igneous layers.82 KB (13,016 words) - 08:47, 21 January 2023
- Allow Non-Plant/Animal Number of Non-Mountain Caves248 KB (37,728 words) - 00:28, 8 August 2013
- ...make volcanoes impossible. Raising the minimum will increase the rarity of non-igneous layers. ...ng random values in each range. This allows random number generation to be non-linear for the given terrain characteristic.63 KB (9,936 words) - 15:59, 13 July 2017
- ...and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. ...your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.17 KB (2,578 words) - 09:02, 28 October 2019
- ...on area with north half of terrifying glacier area and south half of some non-evil taiga. IMPORTANT: Build a HUGE ice wall to cut the north half away. *All new male non-noble dwarves must be conscripted into the military for a period of no less85 KB (14,183 words) - 09:44, 8 November 2024
- ...on area with north half of terrifying glacier area and south half of some non-evil taiga. IMPORTANT: Build a HUGE ice wall to cut the north half away. *All new male non-noble dwarves must be conscripted into the military for a period of no less84 KB (13,988 words) - 12:37, 15 July 2024
- ...om ramps (or between ramps "pointing" in different directions) causes some non-trivial adjustments to speed and even moving along the tiles at a fixed spe ...p to three. The requirement for power can be inconvenient or impractical. Non-powered solutions may use controlled derailment, or a connecting bridge.96 KB (15,579 words) - 04:14, 26 January 2025
- ...make volcanoes impossible. Raising the minimum will increase the rarity of non-igneous layers. ...ng random values in each range. This allows random number generation to be non-linear for the given terrain characteristic.71 KB (11,322 words) - 02:54, 7 March 2022
- ...tower asides from Goblins, and they have a strange tendency not to attack non-Goblin visitors. They seem to have lots of children. Select each non-worthless item you wish to sell, and then set a price using the following f74 KB (13,055 words) - 19:33, 7 December 2024
- | Defines a new name for a creature in baby state at the caste level. For non-caste-specific baby names, see {{token|GENERAL_BABY_NAME|c}}. | The creature is non-aggressive by default, and will never automatically be engaged by companion112 KB (17,139 words) - 16:20, 15 March 2025
- | Defines a new name for a creature in baby state at the caste level. For non-caste-specific baby names, see {{token|GENERAL_BABY_NAME|c}}. | The creature is non-aggressive by default, and will never automatically be engaged by companion104 KB (15,766 words) - 19:25, 5 October 2024
- non-economic ...and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.311 KB (47,240 words) - 11:27, 4 October 2011