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  • great fortresses built and tested death and injury
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Second pass on the string dump - this one's been processed by hand, and is divided into sections based on apparent divisions in the layout within t ...stance it will only appear in one of the 'lists'. (don't try to be helpful and copy it to the other one either, that's what the modding help pages are for
    311 KB (47,240 words) - 11:27, 4 October 2011
  • a lucid and powerful sermon. and the
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the [ and
    237 KB (33,753 words) - 21:06, 23 June 2017
  • You tangle together and fall over! They tangle together and fall over!
    248 KB (37,728 words) - 00:28, 8 August 2013
  • |function = *Allows large production orders. ...' is a [[noble]] that allows players to create multiple production orders, and also lets them set up profiles for workshops. This means that players can r
    14 KB (2,318 words) - 23:27, 20 December 2023
  • and You tangle together and fall over!
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...hippopotami. Rather than control individual dwarves, you design everything and your dwarves go about implementing your designs on their own. ...kipedia.org/wiki/Construction_and_management_simulation_games construction and management simulation game], there are few goals imposed upon the player by
    64 KB (10,735 words) - 21:26, 12 August 2014
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ...n-blooded dwarves could spell the difference between a healthy fort's life and death.
    31 KB (5,121 words) - 17:27, 27 November 2023
  • ...ebpage. It includes all long-and short-term arcs, core-items, Reqs, Bloats and Powergoals. The page itself may be found [http://www.bay12games.com/dwarves ...erview of the original thought-process behind Dwarf Fortress' development, and the broader arcs are still frequently referred to in reference to current d
    286 KB (44,767 words) - 10:59, 17 January 2022
  • {{Colored Notice Box|#FF0000|Due to the combination of military and squad screens into the squad sidebar menu, this page may no longer be relev ...p-by-step process of each and every screen in the military and squad menus and get your military on its feet.
    17 KB (2,910 words) - 01:12, 28 September 2023
  • ...p-by-step process of each and every screen in the military and squad menus and get your military on its feet. The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in wi
    17 KB (2,866 words) - 03:42, 20 December 2022
  • ...king for information on how to order your squads to move around on command and attack designated creatures, see '''[[Squads]]'''. [[Image:Standing orders menu v0.44.03.png|right]]
    6 KB (930 words) - 03:59, 20 December 2022
  • : ''For enemy squads, see [[ambush]] and/or [[siege]].'' ...n-blooded dwarves could spell the difference between a healthy fort's life and death.
    20 KB (3,441 words) - 03:59, 20 December 2022
  • ...n-blooded dwarves could spell the difference between a healthy fort's life and death. ...he {{k|s}} key. The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in wi
    17 KB (2,941 words) - 13:33, 6 July 2014
  • ...ul items. There are a total of 31 workshops: 14 first tier, 11 second tier and 6 third tier across the game's various [[industry|industries]]. ...more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
    24 KB (3,701 words) - 18:43, 22 February 2024
  • ...p-by-step process of each and every screen in the military and squad menus and get your military on its feet. The military screen and all its tabs are mouse-compatible, and can be navigated through mouse clicks rather than strictly keys (when in wi
    17 KB (2,858 words) - 22:55, 8 April 2014
  • ...press {{k|m}} to open the military screen so you can recruit some dwarves and... whoa! ''What kind of menu '''is''' this?!'' ...p-by-step process of each and every screen in the military and squad menus and get your military on its feet.
    17 KB (2,880 words) - 09:35, 3 July 2012
  • ...ary]]'''. You may also want to read '''[[squads]]''', '''[[scheduling]]''' and '''[[equipment]]'''. ...ply the two default alerts and rather useless without creating more alerts and scheduling.
    16 KB (2,868 words) - 16:36, 28 July 2023
  • ...ary]]'''. You may also want to read '''[[squads]]''', '''[[scheduling]]''' and '''[[equipment]]'''. A note to keep in mind: As 0.31.03 is still far from being all cleaned up and tidy, many of these questions are for now answered with "this is a bug, sor
    15 KB (2,631 words) - 22:56, 18 February 2012

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