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  • The creatures were placed in tight groups, spaced equally apart. The dwarves died fast fr ...st how 3 different sides interact in combat and if any creature uses other creatures as projectiles. As far as this test goes, it seems to be true.
    102 KB (15,169 words) - 19:37, 12 August 2023
  • The creatures were placed in tight groups, spaced equally apart. The dwarves died fast fr ...st how 3 different sides interact in combat and if any creature uses other creatures as projectiles. As far as this test goes, it seems to be true.
    48 KB (7,288 words) - 16:45, 18 March 2020
  • ...initial seven dwarves when starting a new game in [[fortress mode]] (see [[Sample Starting Builds]]). The skills and items which you assign to your dwarves w ...on. And then there is the environment, where your dwarves will arrive, the creatures, the resources available, and so forth. Finally, some people do things sole
    49 KB (8,344 words) - 03:59, 20 December 2022
  • ...initial seven dwarves when starting a new game in [[fortress mode]] (see [[Sample Starting Builds]]). The skills and items which you assign to your dwarves w ...on. And then there is the environment, where your dwarves will arrive, the creatures, the resources available, and so forth. Finally, some people do things sole
    49 KB (8,347 words) - 15:27, 26 September 2023
  • ...prey is within a few squares before charging. May or may not work on other creatures. {{verify}} ...sting arena]]'s creature spawning list. Typically applied to spoileriffic creatures.
    110 KB (16,795 words) - 22:32, 20 April 2024
  • ...n]] defines the properties of [[creatures]]; <!-- The exact nature of this creatures is further specified by the ... tokens.--> this is a full list of all known ...prey is within a few squares before charging. May or may not work on other creatures. {{verify}}
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...initial seven dwarves when starting a new game in [[fortress mode]] (see [[Sample Starting Builds]]). These skills and items which you assign to your dwarves ...on. And then there is the environment, where your dwarves will arrive, the creatures, the resources available, and so forth. Finally, some people do things sole
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...nitial seven dwarves when starting a new game in [[fortress mode]]. (See [[Sample Starting Builds]]). These skills and items which you assign to your dwarves ...n. And then there is the environment, where your dwarves will arrive, the creatures, the resources available, and so forth. Finally, some people do things sol
    43 KB (7,388 words) - 23:13, 18 February 2012
  • ...hat you're thinking about starting in to get a good handle on what type of creatures might populate it. ''Good'' zones tend to have benign mythological creatures, like the [[unicorn]] (which can be incredibly dangerous, but only if provo
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...caverns, but the caverns should be exposed to the surface to free the fun creatures. The dungeon must go down until it reaches HFS. Dump an artifact amulet i ===Mountain audit/core sample===
    63 KB (10,704 words) - 20:24, 15 January 2023
  • * Only use cage traps, and either tame the creatures you catch, or release them back into the wild. *AdvancedPlay: Add zombie to the creatures list and set them as [EVIL].
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...caverns, but the caverns should be exposed to the surface to free the fun creatures. The dungeon must go down until it reaches HFS. Dump an artifact amulet i ===Mountain audit/core sample===
    64 KB (10,833 words) - 17:15, 29 February 2024
  • ...caverns, but the caverns should be exposed to the surface to free the fun creatures. The dungeon must go down until it reaches HFS. Dump an artifact amulet i ===Mountain audit/core sample===
    51 KB (8,717 words) - 12:51, 19 August 2018
  • === Sample size === Lastly, there is a direct correlation between the Dwarven factor and Sample size. Simply put, the bigger, the more Dwarvenly, ironic because the dwarve
    16 KB (2,599 words) - 03:49, 20 December 2022
  • === Sample size === Lastly, there is a direct correlation between the Dwarven factor and Sample size. Simply put, the bigger, the more Dwarvenly, ironic because the dwarve
    16 KB (2,637 words) - 10:19, 24 March 2023
  • ...caverns, but the caverns should be exposed to the surface to free the fun creatures. The dungeon must go down until it reaches HFS. Dump an artifact amulet i ===Mountain audit/core sample===
    41 KB (7,106 words) - 22:48, 22 February 2016
  • === Sample size === Lastly, there is a direct correlation between the Dwarven factor and Sample size. Simply put, the bigger, the more Dwarvenly, ironic because the dwarve
    15 KB (2,474 words) - 17:42, 7 July 2014
  • === Sample size === Lastly, there is a direct correlation between the Dwarven factor and Sample size. Simply put, the bigger, the more Dwarvenly, ironic because the dwarve
    15 KB (2,303 words) - 17:04, 22 March 2024
  • === Sample size === Lastly, there is a direct correlation between the Dwarven factor and Sample size. Simply put, the bigger, the more Dwarvenly, ironic because the dwarve
    14 KB (2,276 words) - 22:26, 26 March 2012
  • ...grown, is the most important element of the creature's body [[size]]. All creatures have an age associated with them, but in fortress mode only your own [[dwar ...hey reach full size in only 5 years). Upon reaching adulthood, non-sapient creatures can [[breeding|reproduce]], be [[trained]], [[milk]]ed, [[shearable|sheared
    8 KB (1,157 words) - 21:54, 1 March 2024

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