v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • This is a table of the real-life growths and growth seasons of plants found in ''Dwarf Fortress''. It is a work in progress. The values in this table will be incorporated into the Expanded Plants mod. Please feel free to help with the research!
    127 KB (17,652 words) - 20:30, 11 January 2023
  • Spring or [C:6:0:1]Plants[C:7:0:0] there. The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen
    931 KB (148,541 words) - 18:41, 1 December 2023
  • spring Spring
    795 KB (120,124 words) - 03:34, 25 February 2020
  • SPRING PLANTS
    311 KB (47,240 words) - 11:27, 4 October 2011
  • spring plants
    123 KB (19,038 words) - 13:55, 10 November 2022
  • SPRING PLANTS
    237 KB (33,753 words) - 21:06, 23 June 2017
  • |name = Expanded Plants ...dest Module-style mod which seeks to provide more true-to-life versions of plants present in the vanilla game.
    7 KB (1,157 words) - 22:32, 6 February 2019
  • SPRING PLANTS
    248 KB (37,728 words) - 00:28, 8 August 2013
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    36 KB (5,948 words) - 09:14, 9 April 2024
  • ...me by enough alcohol that way, so you'll eventually need to grow or gather plants for brewing. Dwarves will literally go crazy if forced to drink nothing but ...some [[soil]] or [[irrigation|some way to get the ground muddy]]. In the spring, only plump helmets and sweet pods are brewable. Cave wheat and pigtail ca
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...ood choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. Rope reeds, l For easy reference, the plants are listed below:
    21 KB (3,313 words) - 14:46, 29 April 2023
  • ...ood choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. Rope reeds, l For easy reference, the plants are listed below:
    21 KB (3,357 words) - 07:55, 16 November 2023
  • The next spring, the Frilly Dagger of Joining sent in 77 dwarves, each equipped in full iro It was spring of 1061. The fortress Swordbear, located in a serene area (looking back, th
    34 KB (6,108 words) - 13:04, 23 April 2010
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    28 KB (4,584 words) - 04:04, 20 December 2022
  • These tokens are specified for all plants and define their most basic characteristics. ...instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit prop
    21 KB (3,298 words) - 06:53, 24 April 2024
  • ...are various things that care about these properties, such as farming. Some plants can only be grown indoors, and some need to be outdoors in the sunlight. Us ...new options now that it is ready for action. Currently the season is still Spring, so it automatically highlights that season for you. We only started with P
    76 KB (13,750 words) - 14:55, 24 November 2021
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    10 KB (1,302 words) - 18:35, 24 January 2019
  • ...nd are grown at standard farm plots. Surface crops only grow in Summer and Spring, while subterranean crops grow year-round. === Native Plants ===
    9 KB (1,280 words) - 05:05, 29 March 2023
  • These tokens are specified for all plants and define their most basic characteristics. ...instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit prop
    19 KB (2,994 words) - 22:17, 16 January 2023
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:white millet plant][NAME_PLURAL:white millet plants][ADJ:white millet plant]
    6 KB (832 words) - 19:09, 25 January 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)