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  • AUTUMN PLANTS
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...ating in the air. Deciduous trees will change colour to red or yellow in [[autumn]] ( {{tile|♣|4:1}}, {{tile|♠|6:1}} ), and lose their leaves in [[winter ...oadleaf Forest</span>|align=All (Dry)|decid=Yes|wt=0.410|pref=catkins<br />autumn coloration}}
    11 KB (1,742 words) - 01:22, 20 October 2023
  • The default plants are stored in the plant_standard.txt file, while grasses are stored in plan These tokens are specified for all plants and define their most basic characteristics.
    10 KB (1,474 words) - 03:12, 30 December 2011
  • '''Trading''' in Dwarf Fortress first occurs in the first [[Calendar|autumn]] after establishing your fortress, with the arrival of the [[dwarf|Dwarven * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo
    23 KB (3,927 words) - 03:23, 29 May 2017
  • ==Plants, Wool, or Silk== *[[Pig tail]]s are used to make [[thread]], and can be grown in Summer and Autumn.
    8 KB (1,314 words) - 10:47, 29 January 2012
  • == Other Designations: cutting trees, gathering plants == ...|t}}, and mark a big swath around the wagon. Then do it again with "gather plants", {{k|p}}. Your dwarves will quickly go to work on these tasks.
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...er and autumn, and in a fourth set to grow [[pig tail]]s during summer and autumn. This will provide us with four different types of booze to drink. These * Growing plants on a farm plot never requires [[water]]. However, turning bare stone into
    11 KB (1,975 words) - 18:46, 28 July 2021
  • ...t ''[[Kitchen]]'' from the top of the screen, then disable all cooking for plants and enable brewing for them so that they will only be used for brewing. Als ...are running low on food, you can designate gathering some [[shrub|outdoor plants]], [[Status#Animal_Status_Screen|slaughter]] some animals, turn on [[fishin
    54 KB (9,560 words) - 12:51, 18 May 2013
  • ...d and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/ect.) ...] caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
    19 KB (2,999 words) - 05:07, 17 February 2012
  • ...should train the dogs as wardogs so he has some protection while gathering plants. The starting seven form the heart of the military. It will be up to immigr ...Herbalism, in that a more skilled Herbalist produces much larger stacks of plants. This means more booze per precious barrel, more seeds for cooking, more ti
    28 KB (4,491 words) - 19:27, 27 January 2018
  • [ACTIVE_SEASON:AUTUMN] | As EVIL creatures for all uses of plants.
    21 KB (3,286 words) - 13:57, 8 December 2021
  • ...[[trading]] race, Dwarves will send a [[caravan]] every year in [[Calendar|Autumn]]. [[Immigrant]]s will be more attracted to your fortress as your wealth g ...other dwarves appalling. Dwarves find the killing of animals, enemies and plants completely acceptable, unlike elves, kobolds and animal-people. An exceptio
    5 KB (768 words) - 12:39, 5 November 2020
  • ...[[underground]] [[crop]]. They can be [[farming|grown]] only in summer and autumn. They may be [[plant processing|processed]] at a [[farmer's workshop]] to c {{Plants}}
    582 bytes (80 words) - 17:16, 8 December 2011
  • ...rted from [[Trading|dwarven caravans]]. They are planted in the summer or autumn seasons and require about 42 days to grow. {{Plants}}
    548 bytes (73 words) - 16:41, 8 December 2011
  • ...rground]]. They can be [[farming|planted]] in [[Spring]], [[Summer]] and [[Autumn]]. {{Plants}}
    3 KB (426 words) - 00:59, 20 August 2012
  • ...es found above ground. A deciduous [[tree]], it sheds leaves in [[calendar|Autumn]]. Like the vast majority of above ground trees, alder [[wood]] is brown an {{Plants}}
    355 bytes (48 words) - 16:30, 8 December 2011