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  • *[[Alcohol#Brewable plants|Brewable Plant]] ...empty [[barrel]] and something to brew, either a [[Alcohol#Brewable plants|brewable plant]] or [[honey]]. You may set specific plants to be used or not used th
    2 KB (294 words) - 21:47, 16 August 2013
  • ...the cost. With v0.40 come garden "vegetables." These usually contain 1-2 brewable fruits at half the cost of plump helmets (2 units instead of 4 - likely an ...the ground muddy]]. In the spring, only plump helmets and sweet pods are brewable. Cave wheat and pigtail can be brewed as well, but you'll need to wait for
    48 KB (8,169 words) - 21:16, 5 August 2014
  • Brewers need a [[still]], a brewable [[crop|plant]], and one empty [[barrel]] or water-tight [[pot]] per job in ...ess of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, th
    3 KB (454 words) - 01:01, 3 November 2013
  • **Uses Tier 0 Item: [[Alcohol#Brewable plants|Brewable Plant]]
    18 KB (2,659 words) - 13:08, 7 July 2018
  • Shrubs can provide some quick food through the [[herbalist]] skill, [[still|brewable materials]], and [[seeds]] for some very helpful above-ground [[crops]] whi
    26 KB (4,466 words) - 14:33, 23 November 2016
  • A food stockpile accepting brewable [[plant|plants]]*. Some of these have other uses, (like pig tail for weavi
    4 KB (634 words) - 01:34, 31 July 2014
  • * Brewer's stock: [[List of crops|brewable plants]].
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ...[stack]] of brewables. Each brewing job produces five units of alcohol per brewable item and deposits the alcohol in the container, recovering any plant [[seed
    8 KB (1,260 words) - 14:32, 2 May 2014
  • ...tus screen ({{k|z}} key) and then go to ''Kitchen''. Every cookable and/or brewable item in your fortress will be listed. Once you allow or forbid the cooking
    7 KB (1,116 words) - 19:09, 12 November 2020
  • ...ll yield a stack of 0-12 (average: 5) edible, [[mill|millable]], [[brewing|brewable]], or otherwise [[farmer's workshop|processable]] plants each harvest cycle
    4 KB (597 words) - 19:47, 30 June 2015
  • The green stockpile should accept brewable plants, and plants which can be processed: [[Pig tail|Pig tails]], [[cave w
    15 KB (2,151 words) - 01:40, 26 June 2014