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  • WINTER PLANTS
    248 KB (37,728 words) - 00:28, 8 August 2013
  • The default plants are stored in the plant_standard.txt file, while grasses are stored in plan These tokens are specified for all plants and define their most basic characteristics.
    10 KB (1,479 words) - 16:53, 6 September 2013
  • ...available. Luckily, your dwarves will eat almost everything raw, including plants. ...in the given rectangle). Once processed, some will leave behind harvested plants (often edible berries).
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ...n your home civilization is too small, you will recognize after the second winter that you won't get any more [[Immigration|immigrants]], which can be [[Fun| ...acts the severity of exposure to the outside, whether water will freeze in winter, and how quickly water evaporates.
    26 KB (4,466 words) - 14:33, 23 November 2016
  • == Modding plants == Plants are, again, not unlike creatures. With what you've learned so far in regard
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter both fall on the 28th of Obsidian. The months are named after kinds of [[st | style="padding: 0.2em; background: #ccf" rowspan="3" | Winter
    15 KB (2,247 words) - 12:12, 20 July 2015
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...t rely on plants [[plant gathering|gathered]] on your map or [[seed]]s and plants brought in by human and elven [[caravan]]s. They do have the advantage of g ...but you shouldn't rely on it for wealth. One can also gather the necessary plants from above ground, but this has a low overall yield, depends heavily on whe
    16 KB (2,557 words) - 23:07, 8 April 2014
  • ...arves want to work on the surface. [[Wood cutting]], [[Herbalist|gathering plants]], [[hunting]], [[fishing]], [[mining]] exposed [[vein]]s or [[gem]]s, buil ...ng a caravan (usually the middle of the third month of each season, except winter). Unless it's an elven caravan, it will have some guards escorting it, and
    47 KB (7,991 words) - 16:28, 26 July 2021
  • '''Difficulty:''' On a map that freezes in the winter, or an aquifer located below the river, this is easy. Otherwise, very diffi ...farm with the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse abo
    70 KB (11,448 words) - 14:39, 15 December 2020
  • | Bridges, trees in winter, (un)dead trees*, [[Saguaro]]*, [[catapult]] tile, tracks$ | [[Seed]]s, micro-vermin, open space, terrain at lower elevation, plants at lower elevation.
    34 KB (4,670 words) - 21:10, 13 February 2015
  • ...'' is a [[cook|cookable]] item made by [[milling]] [[sweet pod]]s. Milling plants needs one [[bag]] for every job, and one plant will be processed to make on ..., and processed during the [[Calendar|fall]] in preparation for the lean [[winter]] months. [[cook|+Sugar roast+]] is a traditional dish of [[goblin christma
    2 KB (294 words) - 22:24, 20 April 2013
  • ...[[autumn]] ( {{tile|♣|4:1}}, {{tile|♠|6:1}} ), and lose their leaves in [[winter]] ( {{tile|╞|6:0}} ) (controlled by the [AUTUMNCOLOR] tag). This does not {{Plants}}
    14 KB (2,163 words) - 01:23, 20 October 2023
  • | This creature caste does not appear in [[Calendar|winter]]. ...es use 4 or 5 in the default raws. Civilizations that can use underground plants or animals will only export (via the embark screen or caravans) things that
    67 KB (9,951 words) - 13:53, 19 November 2021