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|This article is about an older version of DF.|
Most crafted items (furniture, armor, bolts, etc.) are bracketed by characters that show the quality of their craftsdwarfship. Intermediate materials other than cloth (bars, blocks, etc.) do not have quality. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc) and engravings. Prepared foods have quality levels.
| Weapon To-Hit /|
Armor Deflect Modifier
|*Item Name*||Superior quality||4x||unknown|
|«Item Name»||Decorated object||Varies||unknown|
Quality has an impact on the amount of happiness a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's value. That is, if there's a no-quality statue and a masterwork statue which have the exact same monetary value, they'll each give the same amount of happiness when admired (assuming the dwarves have no preference for the material of either statue). Furniture quality has no influence on how often a piece of furniture is admired.
Changes to artifact weapons
Toady gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in v0.31:
- Additional value multiplier of 10 over masterwork, so a total multiplier of 120.
- Cannot be owned (can be equipped, you might have to do it explicitly though).
- Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
- Same for melee attack and archery rolls.
- It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.
- Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required.