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Editing 23a:Attribute
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As your dwarves gain [[experience]] in various skills, they also gain '''attribute''' increases. There are three dwarven attributes: Strength, Agility, and Toughness. When a [[dwarf]] gains an attribute increase, an announcement appears: "[Dwarf] is more experienced." Dwarves will not gain attributes if they are doing something that does not involve a skill -- hauling, being stationed on duty (and not in combat), on break, etc. | As your dwarves gain [[experience]] in various skills, they also gain '''attribute''' increases. There are three dwarven attributes: Strength, Agility, and Toughness. When a [[dwarf]] gains an attribute increase, an announcement appears: "[Dwarf] is more experienced." Dwarves will not gain attributes if they are doing something that does not involve a skill -- hauling, being stationed on duty (and not in combat), on break, etc. | ||
− | Dwarves which attain [[legendary]] skill levels are likely to have one or more attributes at a highly developed level, and will continue to gain attribute increases as they exercise their skill. | + | Dwarves which attain [[legendary]] skill levels are likely to have one or more attributes at a highly developed level, and will continue to gain attribute increases as they exercise their skill. |
[[Main:Toady|Toady]] has stated that although there is no cap on attribute increases, after the fifth increase they are still displayed as 'Ultra-Mighty' 'Perfectly Agile' or 'Superdwarvenly Tough', so an attribute gain message without a change in displayed attributes is possible. | [[Main:Toady|Toady]] has stated that although there is no cap on attribute increases, after the fifth increase they are still displayed as 'Ultra-Mighty' 'Perfectly Agile' or 'Superdwarvenly Tough', so an attribute gain message without a change in displayed attributes is possible. | ||
==The 3 attributes== | ==The 3 attributes== | ||
− | === | + | === Strength === |
Allows a dwarf to carry heavy objects without being slowed, and (presumably) increases damage. In adventure mode, having a higher level of strength will enable you to pull your [[weapons]] out of a wound in which they have been stuck with a lower chance of losing hold of it. It also increases your chance of successful [[wrestling]] moves (i.e. pulling a [[sword]] out of a [[kobold]]'s hand). | Allows a dwarf to carry heavy objects without being slowed, and (presumably) increases damage. In adventure mode, having a higher level of strength will enable you to pull your [[weapons]] out of a wound in which they have been stuck with a lower chance of losing hold of it. It also increases your chance of successful [[wrestling]] moves (i.e. pulling a [[sword]] out of a [[kobold]]'s hand). | ||
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* Ultra-Mighty | * Ultra-Mighty | ||
− | + | === Agility === | |
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− | + | Speeds many tasks undertaken by a dwarf, including movement, combat, digging. | |
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− | Speeds many tasks undertaken by a dwarf, including movement, combat, digging. | ||
The levels of agility are: | The levels of agility are: | ||
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The "speed" values are what is shown in [[Adventurer mode]]. If you choose to modify the game to make dwarves faster, you must use numbers lower than 1000 (e.g., [SPEED:700]) in the raws. See [[speed]] for more details. | The "speed" values are what is shown in [[Adventurer mode]]. If you choose to modify the game to make dwarves faster, you must use numbers lower than 1000 (e.g., [SPEED:700]) in the raws. See [[speed]] for more details. | ||
− | + | === Toughness === | |
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Makes a dwarf both harder to injure and capable of making more combat moves before getting tired. Also increases the time before a dwarf succumbs to thirst, hunger, suffocation, and drowning. Reduces the chance of falling unconscious due to pain. Also decreases the amount of bedrest needed to heal from wounds. | Makes a dwarf both harder to injure and capable of making more combat moves before getting tired. Also increases the time before a dwarf succumbs to thirst, hunger, suffocation, and drowning. Reduces the chance of falling unconscious due to pain. Also decreases the amount of bedrest needed to heal from wounds. | ||
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Races other than dwarves will have different race-appropriate descriptors for the top toughness level (Superhumanly, Superelvenly, or Supergoblinly). | Races other than dwarves will have different race-appropriate descriptors for the top toughness level (Superhumanly, Superelvenly, or Supergoblinly). | ||
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== Increasing attributes == | == Increasing attributes == |