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Editing 23a:Bag
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− | {{av}}{{Quality| | + | {{av}}{{Quality|Unrated}} |
− | Bags are used to store | + | Bags are used to store {{L|seed}}s, {{L|quarry bush}} leaves, {{L|mill}} products ({{L|flour}}, {{L|Dwarven sugar|sugar}}, {{L|dye}}) and {{L|sand}} ("{{L|powder}}s"). They are made from {{L|cloth}} ({{L|plant fiber}} or {{L|silk}}), {{L|leather}}, or {{L|adamantine}} at a {{L|clothes maker's shop}}. |
− | Bags are used to gather and transport powders the same way | + | Bags are used to gather and transport powders the same way {{L|bucket}}s are used to carry {{L|water}}. Bags can be placed inside other containers, such as barrels. Bags can be placed as {{L|furniture}} and then function as {{L|container|coffer}}s. |
− | Empty bags are stored in a | + | Empty bags are stored in a {{L|furniture}} {{L|stockpile}}. |
Several substances in the game can only be produced if you have an empty bag available: | Several substances in the game can only be produced if you have an empty bag available: | ||
− | * To make | + | * To make {{L|glass}}, you must first assign a "Collect Sand" task at a glass furnace. This requires an empty bag and a dwarf with the "Item Hauling" {{L|labor}} turned on. |
− | * Flour and sugar are made at the | + | * Flour and sugar are made at the {{L|mill}} using an empty bag. |
− | * Quarry bush leaves are produced at the | + | * Quarry bush leaves are produced at the {{L|farmer's workshop}} using an empty bag. |
− | Due to a bug, bags which have been | + | Due to a bug, bags which have been {{L|Decoration|decorated}} are not considered empty and cannot be used for milling or plant processing; this is also true of jobs which use barrels. |
==Bags and seeds== | ==Bags and seeds== | ||
− | Dwarves set to do food | + | Dwarves set to do food {{L|hauling}} will store loose seeds in bags. Bags can contain up to 100 seeds, and seed bags themselves can be stored in {{L|barrel}}s. Unfortunately, they will almost always use the nearest bag which will then be taken to the nearest food stockpile. Due to this behaviour, seed storage can tie up insane numbers of bags, each holding only a small number of seeds (often only a single seed per bag), but being seed bags nonetheless they're unusable for any other purpose. |
− | Since it is possible to make stockpiles accept specific types of items, one can fight this by allocating stockpiles the right way. Seeds are recovered at the | + | Since it is possible to make stockpiles accept specific types of items, one can fight this by allocating stockpiles the right way. Seeds are recovered at the {{L|mill}}, {{L|farmer's workshop}}, {{L|still}}, and any of your dining rooms (including those belonging to {{L|noble}}s). If the actual seeds stockpile is closer to these than the next pile holding empty bags, all will be well. However, as several of these will also need easy access to empty bags for their main produce, one may alternatively assign small seed piles next to the workshops in question. These will have to be undesignated every once in a while so the seeds are taken back to the main seed pile; however, with some luck the dwarves will haul away the whole barrel or at least the bags instead of single seeds. |
− | If you can reliably determine which seeds are tying up individual bags (much easier if your seed bags are not stored in barrels), you may elect to mark them for | + | If you can reliably determine which seeds are tying up individual bags (much easier if your seed bags are not stored in barrels), you may elect to mark them for {{L|chasm}}ing, freeing up the bags for more important uses without having to hope your farmers decide to plant them. Alternatively, if you have plenty of bags and simply need more space in your food stockpiles, you can simply chasm the single-seed bags themselves as long as they are not {{L|Item quality|masterwork}}. |
{{Buildings}} | {{Buildings}} |