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Editing 23a:Cage
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:* A [[Trap#Cage_Trap|cage trap]] needs a cage as one of its components. | :* A [[Trap#Cage_Trap|cage trap]] needs a cage as one of its components. | ||
− | :* As animal restraining devices, where you simply plant it and allocate any animals (except [[pet]]s) you want in it. Females that are caged '''will not''' get pregnant, but | + | :* As animal restraining devices, where you simply plant it and allocate any animals (except [[pet]]s) you want in it. Females that are caged '''will not''' get pregnant, but animals can bear children when caged. |
::*This is also how you go about making a "'''zoo'''". | ::*This is also how you go about making a "'''zoo'''". | ||
::*A glass cage (Terrarium) can be designated an [[aquarium]] for holding captured [[fish]]. (see [[captured live fish]]) | ::*A glass cage (Terrarium) can be designated an [[aquarium]] for holding captured [[fish]]. (see [[captured live fish]]) | ||
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==Moving and Releasing Caged Creatures== | ==Moving and Releasing Caged Creatures== | ||
− | If you buy your first animals via the traders, you may be unsure how to extract them. To remove an animal from a cage, it first needs to be placed via the Build menu ({{K|b}}-{{K|j}}) | + | If you buy your first animals via the traders, you may be unsure how to extract them. To remove an animal from a cage, it first needs to be placed via the Build menu ({{K|b}}-{{K|j}}). Once it's placed, use {{k|q}} to examine it, {{k|a}} to assign, and then use {{K|Enter}} to toggle the animal(s) currently inside (animals assigned to the cage will have a green " + " next to them). A dwarf will come along and let the animal out of the cage, after which it can be butchered, moved, et cetera. Attempting to release a wild animal or hostile creature using this method will simply cause a dwarf to grab an empty cage, transfer the creature into it, then carry it back to an animal stockpile. |
If you already have a cage placed somewhere, a faster way to release bought animals is to examine this cage and assign the animals to it. A dwarf will fetch the animals from the stockpile after which you can release them by again examining the cage. This can also be done with a [[restraint]] if you simply wish to tie the animal up somewhere. Assigning a creature to a cage when it is already in another built cage will generate 2 jobs - one to release the creature from its old cage (which will trigger the above behavior for wild animals), and one to place the creature into its new cage. | If you already have a cage placed somewhere, a faster way to release bought animals is to examine this cage and assign the animals to it. A dwarf will fetch the animals from the stockpile after which you can release them by again examining the cage. This can also be done with a [[restraint]] if you simply wish to tie the animal up somewhere. Assigning a creature to a cage when it is already in another built cage will generate 2 jobs - one to release the creature from its old cage (which will trigger the above behavior for wild animals), and one to place the creature into its new cage. | ||
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Moving untamable and/or untamed occupants utilizes the Animal Training labor, which allows you to assign stronger, more capable dwarves to the task, which (may) reduce the chance of escape. It is unconfirmed whether this is the case with untamed, tamable creatures. | Moving untamable and/or untamed occupants utilizes the Animal Training labor, which allows you to assign stronger, more capable dwarves to the task, which (may) reduce the chance of escape. It is unconfirmed whether this is the case with untamed, tamable creatures. | ||
− | + | Remember that some creatures ([[megabeast]]s) are too powerful for your dwarves to safely lead around by the nose, and some others such as invaders may also escape while being transferred. | |
==== How to disarm hostiles in cages ==== | ==== How to disarm hostiles in cages ==== | ||
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If you link a [[lever]] to a (built) cage with trapped hostiles, you can release them by pulling the lever and let animals or your soldiers have fun with them. Make sure you have disarmed them first. The design of this "arena" is really up to you but a somewhat contained area or room is advisable. This is also a creative way to get rid of unwanted pets, if you can manage to trap them in the arena. Make sure your dwarves won't [[tantrum]] from unhappy thoughts! Dwarves attempting to move certain creatures between cages (goblin champion, colossus, skeletons, etc) will merely result in freeing the creature. | If you link a [[lever]] to a (built) cage with trapped hostiles, you can release them by pulling the lever and let animals or your soldiers have fun with them. Make sure you have disarmed them first. The design of this "arena" is really up to you but a somewhat contained area or room is advisable. This is also a creative way to get rid of unwanted pets, if you can manage to trap them in the arena. Make sure your dwarves won't [[tantrum]] from unhappy thoughts! Dwarves attempting to move certain creatures between cages (goblin champion, colossus, skeletons, etc) will merely result in freeing the creature. | ||
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{{Military FAQ}} | {{Military FAQ}} | ||
{{buildings}} | {{buildings}} | ||
{{Category|Rooms}} | {{Category|Rooms}} |