v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 23a:Cult
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{quality|Fine|02:48, 2 July 2012 (UTC)}}{{av}} |
− | {{av}} | ||
− | Once the [[economy]] has activated, producing and retaining up to 50 of a particular [[weapon]] will attract a '''cult leader''' centered around that weapon. | + | Once the [[economy]] has activated{{verify}}, producing and retaining up to 50 of a particular [[weapon]] will attract a '''cult leader''' centered around that weapon. |
The following cults exist: | The following cults exist: | ||
Line 12: | Line 11: | ||
* [[Order of the spear]] | * [[Order of the spear]] | ||
− | Each cult leader | + | Each cult leader will occasionally mandate the production of more of their favorite weapon. As with [[guild]] mandates, ignoring these may lead to a '''work slowdown'''. |
− | |||
− | |||
{{Category|Nobles}} | {{Category|Nobles}} | ||
{{Category|Jobs}} | {{Category|Jobs}} |