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Editing 23a:Dungeon master
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The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens, with nothing underneath. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen cloaks at a time. | The dungeon master has a somewhat... odd taste in clothing. He or she often shows up wearing a cloak, hood, and mittens, with nothing underneath. The dungeon master will often procure additional cloaks and wear them on top of each other, often as many as a dozen cloaks at a time. | ||
− | The presence of this noble allows taming of exotic [[animals]] (by the dungeon master as well as other animal trainers). Exotic animals are animals with the [PET_EXOTIC] tag. The dungeon master's presence also enables the usage of [[electrum]] in [[metalsmithing]] as well as allowing both [[electrum]] and [[platinum]] [[coin]]s to be used as [[currency]] (and also causes the [[bookkeeper]] to begin mandating their production | + | The presence of this noble allows taming of exotic [[animals]] (by the dungeon master as well as other animal trainers). Exotic animals are animals with the [PET_EXOTIC] tag. The dungeon master's presence also enables the usage of [[electrum]] in [[metalsmithing]] as well as allowing both [[electrum]] and [[platinum]] [[coin]]s to be used as [[currency]] (and also causes the [[bookkeeper]] to begin mandating their production). |
The dungeon master arrives with skills from both the [[metalsmith]] and [[trapper]] groups at (''no adjective'') skill level. These skills are: | The dungeon master arrives with skills from both the [[metalsmith]] and [[trapper]] groups at (''no adjective'') skill level. These skills are: |