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Editing 23a:Dwarven economy
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− | {{ | + | {{av}}{{Quality|Unrated}} |
− | Once you have a | + | Once you have a {{L|bookkeeper}} and a {{L|manager}}, your fortress will transform from an [http://en.wikipedia.org/wiki/Communist_anarchism anarcho-communistic] society to an approximation of a [http://en.wikipedia.org/wiki/Capitalist capitalist] society. |
How does it affect you, as a fortress manager? | How does it affect you, as a fortress manager? | ||
==Interface changes== | ==Interface changes== | ||
− | * In each dwarf's status screen ({{K|v}}-{{K|p}}-{{K|z}}), an '''account''' figure appears, showing how much money each dwarf possesses. From time to time, the dwarves will claim | + | * In each dwarf's status screen ({{K|v}}-{{K|p}}-{{K|z}}), an '''account''' figure appears, showing how much money each dwarf possesses. From time to time, the dwarves will claim {{L|coin}}s and store them either in their {{L|room}}s or a {{L|container}} they own. |
− | * A new menu, "Prices", becomes available via the Overall Status menu ({{K|z}}). | + | * A new menu, "Prices", becomes available via the Overall Status menu ({{K|z}}). The Prices menu shows what changes nobles have made to the price of goods. Additionally, a breakdown of your fortress's overall wealth will be shown on the Overall Status menu. |
− | * A new building, the | + | * A new building, the {{L|shop}}, becomes available from the building ({{K|q}}) menu. |
==Economy changes== | ==Economy changes== | ||
− | * Dwarves start earning salaries according to what jobs they perform. How much each job will earn can be seen on the "wages" page of the manager screen ({{K|u}}-{{K|m}}-{{K|w}} or {{K|j}}-{{K|m}}-{{K|w}}). They use this money to pay their rent and to buy trinkets for themselves from | + | * Dwarves start earning salaries according to what jobs they perform. How much each job will earn can be seen on the "wages" page of the manager screen ({{K|u}}-{{K|m}}-{{K|w}} or {{K|j}}-{{K|m}}-{{K|w}}). They use this money to pay their rent and to buy trinkets for themselves from the shop. Their happiness will increase every time they make a new acquisition. |
− | + | * Bedrooms start charging {{L|rent}} according to their quality. Exceptions are barracks and Noble/Legendary assigned bedrooms. | |
− | + | * Prices start getting marked up and down semi-randomly. Every noble has their fun changing some prices around. | |
− | * Bedrooms start charging | + | * The Bookkeeper starts {{L|mandate|mandating}} the production of {{L|coin}}s, '''constantly'''. Unlike other mandates, ignoring them will not lead to any {{L|justice|punishment}}, only an unhappy {{L|thought}}. For keeping the bookkeeper happy, it is sufficient to meet one of those mandates from time to time. If the Bookkeeper gets other happiness boosts (admiring fine items, owning a particularly nice room), you may ignore ''every'' mandate for coins. |
− | * | + | * It is actually possible to fulfill those coin mandates by minting lots and lots of coins. That most likely will require a near-constant operation of a {{L|magma smelter}} and {{L|magma forge}} for minting exclusively. The exact amount probably depends on how much you "owe" your dwarves, but a realistic example might be about 20-30,000 coins of '''each''' type (including {{L|platinum}} and {{L|electrum}}, after the {{L|Dungeon Master}} arrived) at a medium size (~100) dwarf population. You get closer to the required amount when the number of coins in the mandates drops to fewer than five coin stacks. |
− | * The | + | * Dwarves claim coins similarly to how food tasked to eat is claimed. Large stacks automatically split, changing a stack of 500 coins owned by no one into one stack of 498 coins owned by no one and one stack of 2 coins owned by [[Urist]] Borushdumat. If a dwarf has quarters and no other pending job, he will take the job "Store Owned Item" and bring his coins to his room. However, ownership of a dwarf's coins will end due to a declining account balance, which happens at least seasonally when rent is paid. Therefore, it is critical to keep item hauling up to date when the economy starts. Otherwise, magma forges will rapidly become {{L|clutter}}ed with small stacks of once-owned coins that were never picked up. |
− | + | * It's possible to avoid some of the trouble of loose coin stacks in your forge if you manage to keep ahead of demand. Mint as many gold/silver/copper coins as possible ahead of the bookkeeper's arrival; any coin stacks you have lying around when he comes will get split up but if you have enough to fulfill the bookkeeper's demands you should be able to continue minting without your stacks getting split right away. Once the {{L|Dungeon Master}} arrives, you'll still have to worry about the platinum/electrum coins getting split up however. You should also be sure to designate coin stockpiles before the arrival of the bookkeeper so any splitting occurs outside the forges. | |
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