v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 23a:Elephant
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{quality| | + | {{quality|Fine|08:00, 22 May 2010 (UTC)}}{{D for Dwarf}} |
− | {{ | + | {{CreatureInfo|name=Elephant|symbol=E|color=7:0:0|bones=16|chunks=16|meat=16|fat=10|skulls=1|skin=Yes| |
+ | biome= | ||
+ | * Any {{L|tropical}} {{L|forest}} | ||
+ | * Tropical {{L|shrubland}}}} | ||
{{av}} | {{av}} | ||
− | Powered by the Devil himself, these beasts take only eight seconds to devour an adult dwarf, spit out the teeth and make off with his car. They normally wander in the wilderness peacefully, but if angered, they will chase a dwarf until they have satiated their bloodlust. If they catch him outdoors, they'll plant him as bait for the others, but they are not above chasing their prey into the depths of the earth. After an elephant has unsheathed its tusks, it cannot resheath them again until its bloodlust has been satisfied. No one has ever witnessed this happening | + | Powered by the Devil himself, these beasts take only eight seconds to devour an adult dwarf, spit out the teeth and make off with his car. They normally wander in the wilderness peacefully, but if angered, they will chase a dwarf until they have satiated their bloodlust. If they catch him outdoors, they'll plant him as bait for the others, but they are not above chasing their prey into the depths of the earth. Elephants can operate doorknobs and are incapable of feeling fear. After an elephant has unsheathed its tusks, it cannot resheath them again until its bloodlust has been satisfied. No one has ever witnessed this happening. An elephant's main diet consists of elephant hunters. |
− | Should you kill an elephant, its terrible carcass will yield 16 edible portions of | + | Should you kill an elephant, its terrible carcass will yield 16 edible portions of {{L|meat}} and 10 portions of {{L|fat}}, if your butcher survives the strain of hauling the massive carcass all the way to the butcher shop. |
− | + | {{L|Evil}} areas may contain {{L|undead}} ('''skeletal''' and '''zombie''') elephants. If you see these, start considering hiding behind the {{L|chasm}}, or possibly -in- the chasm, as these nightmares are amphibious. | |
==Behavior== | ==Behavior== | ||
Line 13: | Line 16: | ||
Elephants will usually consider you beneath their attention. You will incur their wrath mainly in two ways: | Elephants will usually consider you beneath their attention. You will incur their wrath mainly in two ways: | ||
− | * A | + | * A {{L|hunter}}, {{L|soldier}}, or dwarf in a martial trance tries to prove he can face an elephant in armed combat. Whether he wins or loses, the rest of the herd may take offense. |
− | * | + | * {{L|Caravan}} guards decide the elephants in the road (or near the road, or at a distance from it) must be vanquished to allow for passage. See above. |
In either case, the elephants may decide to put the fear of God into your dwarves and make for your fort's entrance, either chasing a horribly maimed hunter or just stampeding in on their own. If the ensuing carnage produces corpses, you will have the additional problem of dwarves beelining to strip the bodies of all possessions. | In either case, the elephants may decide to put the fear of God into your dwarves and make for your fort's entrance, either chasing a horribly maimed hunter or just stampeding in on their own. If the ensuing carnage produces corpses, you will have the additional problem of dwarves beelining to strip the bodies of all possessions. | ||
Line 20: | Line 23: | ||
== Defense == | == Defense == | ||
− | If it's already happening, lock your doors and pray. Prevention is the word: The best defense is a long line of | + | If it's already happening, lock your doors and pray. Prevention is the word: The best defense is a long line of {{L|trap}}s. |
− | The only trap that will catch an elephant, 100% time guaranteed, is the cage trap. They can brave a couple of weapon traps, and even survive to the second or third stone-fall trap. | + | The only trap that will catch an elephant, 100% time guaranteed, is the cage trap. They can brave a couple of weapon traps, and even survive to the second or third stone-fall trap. {{L|Undead}} elephants have been known to survive eight weapon traps made from various trap components. |
− | Elephants can be tamed but cannot be | + | Elephants can be tamed but cannot be {{L|kennel|trained}} -- the only "war animals" available in the game are {{L|dog}}s. Elephants maintain their previous behaviors-- they run from or ignore threats unless attacked. |
Elephants who have earned a name by killing a named creature before being tamed are not truly tamed; dwarves will not fear them, which makes killing all the easier. Such demonic brutes can be terrifying to unleash within your fortress. If you notice a named elephant has been tamed, it is wise to butcher it immediately-- the only real defense against this threat. | Elephants who have earned a name by killing a named creature before being tamed are not truly tamed; dwarves will not fear them, which makes killing all the easier. Such demonic brutes can be terrifying to unleash within your fortress. If you notice a named elephant has been tamed, it is wise to butcher it immediately-- the only real defense against this threat. | ||
Line 32: | Line 35: | ||
== Uses for elephants == | == Uses for elephants == | ||
− | Despite all their dangers, having swarms of wild elephants outside your fortress can be a good thing. | + | Despite all their dangers, having swarms of wild elephants outside your fortress can be a good thing. {{L|Marksdwarf}}s receive a load of experience for hitting an elephant with a {{L|bolt}}, usually bumping their marksdwarf skill a few levels before killing one. Elephants also make great pets - set some cage traps up and capture a few, tame them (making sure that they don't have a name already), and then use them for fortress defense (or food). {{L|Trade}}rs will pay a LOT for even an untamed elephant, so they make good trade items. Elephant produce a stack of 16 {{L|bone}}s when {{L|butcher}}ed, and these can be used to make a stack of 80 bone bolts, meaning your marksdwarfs will have plenty of shots before needing to gather more {{L|ammo}}. |
If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force. | If you modify your game files to make elephants trainable, War Elephants can form a terrifying assault force. | ||
Line 38: | Line 41: | ||
== Lore == | == Lore == | ||
− | Elephants are one of the most feared and revered animals in the history of DF, their brutality unmatched. One good example of this was [[ | + | Elephants are one of the most feared and revered animals in the history of DF, their brutality unmatched. One good example of this was [[Boatmurdered]]; |
− | packs of elephants would suddenly attack and eat | + | packs of elephants would suddenly attack and eat {{L|dwarf|dwarves}}, their enormous tusks gleaming red with {{L|blood}}. |
− | Such is their brutality that they have been named the [[King of beasts|king of all beasts]], and an | + | Such is their brutality that they have been named the [[King of beasts|king of all beasts]], and an {{L|undead}} elephant is a symbol in itself in dwarven culture and society to mean brutality, terror, death and destruction. |
{{gamedata}} | {{gamedata}} |