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Editing 23a:Guild representative
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Conducting a meeting in a public place can generate an unhappy [[thought]]. Conducting a meeting in the noble's private office can generate a happy thought based on the quality of the room. | Conducting a meeting in a public place can generate an unhappy [[thought]]. Conducting a meeting in the noble's private office can generate a happy thought based on the quality of the room. | ||
− | Representatives don't need to eat, | + | Representatives don't need to eat, drinkm or sleep. There is a statement from one of our brokers on this: |
:Ironblood: ''"This damn human thingy keeps following me around, suckling on me when I pause for too long. I think it's a foreign custom, but I dare not emulate. He's all disgusting and clean. Though his clothes are almost completely rotted off..."'' | :Ironblood: ''"This damn human thingy keeps following me around, suckling on me when I pause for too long. I think it's a foreign custom, but I dare not emulate. He's all disgusting and clean. Though his clothes are almost completely rotted off..."'' | ||
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#:(decide which types of goods you want them to bring next year - see below) | #:(decide which types of goods you want them to bring next year - see below) | ||
#"Well then, we have finalized the import agreement. Feel free to go over the documents." | #"Well then, we have finalized the import agreement. Feel free to go over the documents." | ||
− | |||
#"Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves." | #"Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves." | ||
Trade agreements with Human civilizations will allow you to request a wide variety of goods: | Trade agreements with Human civilizations will allow you to request a wide variety of goods: | ||
* Leather | * Leather | ||
− | * Cloth (but not thread), both plant and silk (though Human | + | * Cloth (but not thread), both plant and silk (though Human civs generally have no access to silk) |
− | * Crafts of various materials - bone | + | * Crafts of various materials - bone leather, wood, [[jade]], [[amber]], or [[coral]], depending on what they have access to |
− | * Pets - caged domestic animals | + | * Pets - caged domestic animals |
* Drinks - various types of [[alcohol]] | * Drinks - various types of [[alcohol]] | ||
* Cheeses | * Cheeses | ||
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Each type of good can be assigned a Priority using the arrow keys. For each level of priority, the caravan will attempt to bring one "unit" of that good next year (a bin of cloth/leather, a barrel of alcohol, a stack of 5 meat/plant/cheese, one caged animal, etc.) and will also increase the price you must pay for them. | Each type of good can be assigned a Priority using the arrow keys. For each level of priority, the caravan will attempt to bring one "unit" of that good next year (a bin of cloth/leather, a barrel of alcohol, a stack of 5 meat/plant/cheese, one caged animal, etc.) and will also increase the price you must pay for them. | ||
− | + | [[Category:Trade]] |