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Editing 23a:Justice
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Only [[restraint]]s and metal [[cage]]s can be set to be used for justice, as [[jail]]s. Your police force (be it the [[Sheriff]] or the [[Captain of the guard|Captain]] and his [[fortress guard|staff]]) will use them to contain criminals. | Only [[restraint]]s and metal [[cage]]s can be set to be used for justice, as [[jail]]s. Your police force (be it the [[Sheriff]] or the [[Captain of the guard|Captain]] and his [[fortress guard|staff]]) will use them to contain criminals. | ||
− | The current number of cages/restraints suggested is indicated on the {{k|z}} Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number | + | The current number of cages/restraints suggested is indicated on the {{k|z}} Status menu, under the Justice tab. That number is one-tenth (10%) the current population, rounded down. Not meeting this number is supposed to give unhappy [[thought]]s to the Sheriff (or Captain of the Guard), but due to a bug it does not. |
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=== Crimes === | === Crimes === | ||
− | * Violation of Mining Order - failing to mine to the yellow line when ordered by the [[King]] | + | * Violation of Mining Order - failing to mine to the yellow line when ordered by the [[King]]. |
− | * Violation of Production Order - failing to produce items [[mandate]]d by a [[noble]] | + | * Violation of Production Order - failing to produce items [[mandate]]d by a [[noble]]. |
− | * Violation of Export Prohibition - selling items to a caravan which a [[noble]] forbade exporting | + | * Violation of Export Prohibition - selling items to a caravan which a [[noble]] forbade exporting. |
− | * Violation of Job Order - failing to complete [[guild]] jobs [[mandate]]d by the [[mayor]] | + | * Violation of Job Order - failing to complete [[guild]] jobs [[mandate]]d by the [[mayor]]. |
− | * Conspiracy to Slow Labor - | + | * Conspiracy to Slow Labor - unknown |
− | * Murder - killing a fellow dwarf or a tame [[animal]] | + | * Murder - killing a fellow dwarf or a tame [[animal]]. |
− | * Disorderly Conduct - attacking another dwarf while throwing a [[tantrum]] | + | * Disorderly Conduct - attacking another dwarf while throwing a [[tantrum]]. |
− | * Building destruction - | + | * Building destruction - destroying a [[building]] during a [[tantrum]]. |
− | * Vandalism - | + | * Vandalism - toppling [[furniture]] or [[door]]s during a [[tantrum]]. |
=== Punishment === | === Punishment === | ||
+ | Note, that if the criminal is wounded at the time of the sentence is issued, the punishment will be delayed, until he is healthy again. | ||
* Beating - the sheriff or fortress guard punches the dwarf (unarmed) 10 times. | * Beating - the sheriff or fortress guard punches the dwarf (unarmed) 10 times. | ||
* X days imprisonment - the sheriff or fortress guard haul the criminal off to a [[jail]] to serve his sentence. If you have no jails, the punishment is downgraded to a Beating. | * X days imprisonment - the sheriff or fortress guard haul the criminal off to a [[jail]] to serve his sentence. If you have no jails, the punishment is downgraded to a Beating. | ||
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Downgraded punishments give the criminal a happy thought ("glad to have punishment reduced recently") and the injured party an unhappy thought ("upset that a criminal could not be properly punished"). | Downgraded punishments give the criminal a happy thought ("glad to have punishment reduced recently") and the injured party an unhappy thought ("upset that a criminal could not be properly punished"). | ||
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=== [[thought|Psychology]] === | === [[thought|Psychology]] === | ||
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* A noble who makes a [[mandate]] will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items. | * A noble who makes a [[mandate]] will get a happy thought if it is completed, or an unhappy thought if the worker goes free due to insufficient jail items. | ||
* A dwarf receives an incredibly happy thought upon being released from prison ("is happy to be free"), usually enough to make them ecstatic no matter how many negative thoughts they have accumulated. | * A dwarf receives an incredibly happy thought upon being released from prison ("is happy to be free"), usually enough to make them ecstatic no matter how many negative thoughts they have accumulated. | ||
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{{Category|Dwarves}} | {{Category|Dwarves}} |