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Editing 23a:Legendary artifact
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[[Image:Artifact_Storage.png|thumb|left|"Finished Goods" artifacts have no use whatsoever other than tempting kobolds by increasing fortress wealth.]] | [[Image:Artifact_Storage.png|thumb|left|"Finished Goods" artifacts have no use whatsoever other than tempting kobolds by increasing fortress wealth.]] | ||
− | Artifacts of types which can be built ([[furniture]], [[animal trap]]s, [[chain]]s, etc...) can be used as normal. [[Weapon]]s can be built into traps in the room. [[Mechanism]]s can | + | Artifacts of types which can be built ([[furniture]], [[animal trap]]s, [[chain]]s, etc...) can be used as normal. [[Weapon]]s can be built into traps in the room. [[Mechanism]]s can become [[trigger]]s or be used to build deadly-accurate [[weapon trap]]s and high-value [[well]]s. Often artifacts of this nature are used to meet noble room requirements or establish high-quality dining halls as a single artifact is typically capable of bumping a room up to [[Room#Specific_room_quality_grades|royal quality]] on its own; however, a particularly poor artifact may turn it to at least [[Room#Specific_room_quality_grades|grand]]. Object types which are used for storage in stockpiles ([[bin]]s and [[barrel]]s) will be used by your dwarves without regard to their status. |
Artifacts which are [[crafts]] or [[clothing]] cannot be so used, nor will a stockpile that contains them count toward room value. | Artifacts which are [[crafts]] or [[clothing]] cannot be so used, nor will a stockpile that contains them count toward room value. |