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Editing 23a:Manager
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| arrival= | | arrival= | ||
* 20 population | * 20 population | ||
− | * | + | * Diverse tasks |
| function= | | function= | ||
* Enable work orders | * Enable work orders | ||
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Once both the manager and [[bookkeeper]] have arrived, the [[economy]] is activated. Once the [[broker]] is also present, the [[Baron]] will also arrive soon afterwards. | Once both the manager and [[bookkeeper]] have arrived, the [[economy]] is activated. Once the [[broker]] is also present, the [[Baron]] will also arrive soon afterwards. | ||
− | + | You must complete a sufficient quantity of various jobs during the previous year in order to trigger the arrival of the Manager. The criteria appear to be 3 of the following: 10 crafting jobs, 10 metal-related jobs, 10 wood-related jobs, 4 gem jobs, 10 stone jobs, 10 food jobs. | |
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== Setting up work orders == | == Setting up work orders == | ||
− | The Manager screen ({{k|u}}->{{k|m}} or {{k|j}}->{{k|m}}) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although | + | The Manager screen ({{k|u}}->{{k|m}} or {{k|j}}->{{k|m}}) allows you to set up work orders. This can be handy if you want to specify a precise number of items to be created, more than the few that will fit in a workshop's queue, but not just an indefinite amount, as you'd get by specifying a workshop task as a repeating task. It can also be useful because, although work orders will still be canceled if the raw materials aren't currently available, they will be added back to the workshop queue regularly until the order is finished. |
− | + | You can add an amount of 30 items maximum to the queue, but you can add twice the order or even more, if you want to mass produce something. | |
{{nobles}} | {{nobles}} |