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Editing 23a:Melt item
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After the [[Bookkeeper]] arrives, you can '''melt''' items at a [[smelter]], using the [[furnace operator]] labor, to recover some of the [[metal]] they were made of. The % return is predictable and consistent for each item type, and ranges from 10%-100%, depending on the item. Higher skill levels in furnace operator speed up the process, but have no effect on the % return. | After the [[Bookkeeper]] arrives, you can '''melt''' items at a [[smelter]], using the [[furnace operator]] labor, to recover some of the [[metal]] they were made of. The % return is predictable and consistent for each item type, and ranges from 10%-100%, depending on the item. Higher skill levels in furnace operator speed up the process, but have no effect on the % return. | ||
− | Recovered metal is measured in | + | Recovered metal is measured in 1/10th's, and 1/10ths of bars of each metal are saved at the smelter where the item was melted. Fractional bars are not "shared" between smelters, nor do they exist as usable objects as is. When 10/10ths of a type of metal are accumulated at the same smelter, 1 bar of that metal is produced. If the smelter is torn down or destroyed, all fractions are lost. |
− | :''Example:'' If two items of the same metal worth | + | :''Example:'' If two items of the same metal worth .4 bars each are melted at the same smelter, that smelter has .8 bars worth waiting in it. |
− | :If a similar item of a ''different'' metal is then melted there, that smelter would have | + | :If a similar item of a ''different'' metal is then melted there, that smelter would have .8 bars of the first metal and .4 bars of the second. |
− | :If a similar item of the first metal is then melted at a ''different'' smelter, that smelter will have | + | :If a similar item of the first metal is then melted at a ''different'' smelter, that smelter will have .4 of that metal, and have no connection to the fractions in the first smelter. |
− | :If (finally!), a 3rd, similar item of the first metal is melted at the first smelter, adding another | + | :If (finally!), a 3rd, similar item of the first metal is melted at the first smelter, adding another 4/10ths, and giving a total of 12/10ths of that type of metal, 1 bar of that metal is produced, and 2/10th's are waiting (plus the 4/10 of the second metal, also waiting). |
So, it's recommended that you designate one smelter as your "melting" smelter (or one/metal type), to guarantee that fractions will add up effectively. | So, it's recommended that you designate one smelter as your "melting" smelter (or one/metal type), to guarantee that fractions will add up effectively. | ||
+ | |||
+ | Due to a bug, [[decoration|decorated]] items will not be melted. | ||
==Designating items to melt== | ==Designating items to melt== | ||
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==Melting the items== | ==Melting the items== | ||
− | Items designated to be melted will be left alone until you queue a "Melt a metal object" job at a [[Smelter | + | Items designated to be melted will be left alone until you queue a "Melt a metal object" job at a [[Smelter]]. Melting down an object requires the [[Furnace operator]] labor (and consumes a unit of [[fuel]] for a non-magma smelter). |
The job gives the same experience to the [[furnace operator]] skill regardless of % yield of the item melted. | The job gives the same experience to the [[furnace operator]] skill regardless of % yield of the item melted. | ||
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* [[Coffin]] - 33% | * [[Coffin]] - 33% | ||
* [[Statue]] - 33% | * [[Statue]] - 33% | ||
− | * [[Chest]] - 33% | + | * [[Chest]] - 33% |
* [[Bin]] - 33% | * [[Bin]] - 33% | ||
* [[Armor stand]] - 33% | * [[Armor stand]] - 33% | ||
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* [[Ballista arrow]] / [[ballista arrowhead]] - 17% | * [[Ballista arrow]] / [[ballista arrowhead]] - 17% | ||
* [[Trap component]] - 25% | * [[Trap component]] - 25% | ||
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Items yielding 0.3 bars: | Items yielding 0.3 bars: | ||
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{{Category|Jobs}} | {{Category|Jobs}} | ||
{{Category|Items}} | {{Category|Items}} |