v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 23a:Metalsmith's forge
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "23a"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 26: | Line 26: | ||
The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal]] [[bar]]s into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished goods]]. To build a forge, you must have gray stone blocks (light or dark stone blocks are not allowed) and an [[anvil]], which you receive during the first summer. All anvils are equally effective. | The '''metalsmith's forge''' is a [[workshop]] used by [[dwarf|dwarves]] to turn [[metal]] [[bar]]s into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment and [[crossbow]]s, [[trap component]]s, and other [[finished goods]]. To build a forge, you must have gray stone blocks (light or dark stone blocks are not allowed) and an [[anvil]], which you receive during the first summer. All anvils are equally effective. | ||
− | |||
− | |||
==Workshop labors and skills== | ==Workshop labors and skills== | ||
Line 39: | Line 37: | ||
*[[Trapper]] -- [[animal trap]]s (using the Trapping labor) | *[[Trapper]] -- [[animal trap]]s (using the Trapping labor) | ||
− | Since all of the above skills (except for trapper and bowyer) are controlled by the same labor assignment, you may wish to set your workshop profiles (once the [[Manager]] arrives) to restrict your metalsmiths to using only their best skills - for immigrant metalsmiths, you can accomplish this by training each one past Novice only in their desired skill (ideally by restricting the forge to only that dwarf) and then setting a minimum skill level of "Normal" once they are all suitably specialized. Keeping the [[Dungeon | + | Since all of the above skills (except for trapper and bowyer) are controlled by the same labor assignment, you may wish to set your workshop profiles (once the [[Manager]] arrives) to restrict your metalsmiths to using only their best skills - for immigrant metalsmiths, you can accomplish this by training each one past Novice only in their desired skill (ideally by restricting the forge to only that dwarf) and then setting a minimum skill level of "Normal" once they are all suitably specialized. Keeping the [[Dungeon Master]] out can be accomplished by further training them to Competent. |
== Weapons, trap components, and siege equipment == | == Weapons, trap components, and siege equipment == | ||
− | [[Weapon]]s, [[trap component]]s, and [[ballista arrowhead]]s are all forged using the [[weaponsmith]] skill. They can be forged from [[ | + | [[Weapon]]s, [[trap component]]s, and [[ballista arrowhead]]s are all forged using the [[weaponsmith]] skill. They can be forged from [[silver]], [[copper]], [[bronze]], [[iron]], [[steel]], or [[adamantine]]. |
=== Weapons === | === Weapons === | ||
− | All | + | All weapons require one bar of metal. The weapons that can be forged are: |
* [[Battle axe]] | * [[Battle axe]] | ||
Line 58: | Line 56: | ||
=== Trap components === | === Trap components === | ||
− | All trap components require 2 bars of metal and can be made from [[copper]], [[ | + | All trap components require 2 bars of metal and can be made from [[copper]], [[bronze]], [[iron]], [[steel]], or [[adamantine]]. The trap components that can be made are: |
* [[Giant axe blade]] | * [[Giant axe blade]] | ||
Line 65: | Line 63: | ||
* [[Large, serrated disc]] | * [[Large, serrated disc]] | ||
− | [[Mechanism]]s also can be made by a [[Mechanic]] via the "Trap Components" menu of a forge, though only from 3 [[adamantine]] wafers -- | + | [[Mechanism]]s also can be made by a [[Mechanic]] via the "Trap Components" menu of a forge, though only from 3 [[adamantine]] wafers -- no other metals. |
=== Siege equipment === | === Siege equipment === | ||
− | There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires 3 bars | + | There is only one piece of siege equipment that can be created at a forge: the [[ballista arrowhead]], which requires 3 metal bars. These arrowheads must then be mated with a wooden [[Wood|log]] at a [[siege workshop]] to form a complete [[ballista arrow]]. It is also possible to make wood-only ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]]. |
It is also possible to create siege engine parts out of 3 adamantine wafers each. | It is also possible to create siege engine parts out of 3 adamantine wafers each. | ||
== Armor == | == Armor == | ||
− | [[Armor]] can be forged from [[copper]], [[ | + | [[Armor]] can be forged from [[copper]], [[bronze]], [[iron]], [[steel]] or [[adamantine]]. Available armor types include: |
* [[Plate mail]] (3 bars) | * [[Plate mail]] (3 bars) | ||
Line 88: | Line 86: | ||
* [[Buckler]] | * [[Buckler]] | ||
− | Each piece of armor requires one metal bar to forge, except where noted | + | Each piece of armor requires one metal bar to forge, except where noted. |
== Furniture == | == Furniture == | ||
− | [[Furniture]] can forged from | + | [[Furniture]] can forged from any metal other than [[pig iron]]. You can forge: |
* [[Cage]] | * [[Cage]] | ||
− | |||
* [[Animal trap]] (1 metal bar) (requires [[Trapper|trapping]] rather than [[metalsmith]]ing) | * [[Animal trap]] (1 metal bar) (requires [[Trapper|trapping]] rather than [[metalsmith]]ing) | ||
* [[Bucket]] (1 metal bar) | * [[Bucket]] (1 metal bar) | ||
Line 118: | Line 115: | ||
== Finished goods == | == Finished goods == | ||
− | Other objects can be forged from | + | Other objects can be forged from all metals other than [[pig iron]], using the [[metal crafter]] skill. They are: |
+ | * [[Restraint|Chain]] | ||
* [[Crafts]] | * [[Crafts]] | ||
* [[Goblet]]s | * [[Goblet]]s | ||
Line 128: | Line 126: | ||
* [[Stud]] an item with metal | * [[Stud]] an item with metal | ||
− | Each of the above objects requires one bar of metal to make, including studding. Like other [[decoration]]s (such as [[jeweler's workshop|encrusting with gems]], [[craftsdwarf's workshop|decorating with bone]] or [[craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require [[fuel]]. | + | Each of the above objects requires one bar of metal to make, including studding. Like other [[decoration]]s (such as [[jeweler's workshop|encrusting with gems]], [[craftsdwarf's workshop|decorating with bone]] or [[craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require [[fuel]].{{verify}} |
{{Workshops}} | {{Workshops}} |