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Editing 23a:Silk
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{{quality|Exceptional|23:52, 13 August 2010 (UTC)}}{{av}} | {{quality|Exceptional|23:52, 13 August 2010 (UTC)}}{{av}} | ||
− | '''Silk''' cloth is made from '''silk''' thread, which can be gathered from the | + | '''Silk''' cloth is made from '''silk''' thread, which can be gathered from the {{L|web}}s of {{L|cave spider}}s and {{L|giant cave spider}}s, which is then woven into {{L|cloth}} at a {{L|loom}}. Webs are ''automatically'' collected by any worker who has the {{L|weaving}} {{L|labor}} activated and access to a {{L|loom}}, which automatically produces the work task "collect webs" and turns collected webs directly into silk - no stockpile is necessary for this collection. (See {{L|web}} for more info.) |
− | Automatic collection of webs can be disabled from the {{k|o}}ptions menu - this is useful if the accessible webs are located in a dangerous area | + | Automatic collection of webs can be disabled from the {{k|o}}ptions menu - this is useful if the accessible webs are located in a dangerous area or if you want to temporarily free up your weavers for other tasks. |
Silk cloth has exactly the same value as plant fiber cloth (34☼). | Silk cloth has exactly the same value as plant fiber cloth (34☼). | ||
− | + | {{L|Giant cave spider}} silk is very expensive (see {{L|Item value}}), because it comes from such a high-value creature. It's rare because giant cave spiders do not emerge from the {{L|chasm}} very often. Getting your hands on it requires you to be either very careful or have {{L|Combat#Special_Attacks|a little talk}} with the {{L|Giant cave spider|owner}}. Caging a spider and occasionally releasing it in the same room as weak/disarmed creatures allows for a renewable source of silk. | |
==See also== | ==See also== | ||
− | * | + | *{{L|Textile industry}} |
{{Category|Materials}} | {{Category|Materials}} |