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Editing 23a:Stupid dwarf trick

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{{quality|Exceptional|21:20, 28 April 2011 (UTC)}}{{av}}
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{{av}}
 
{{D for Dwarf}}
 
{{D for Dwarf}}
  
 
A '''stupid dwarf trick''' is any project that requires a large amount time and effort - often for little or no practical benefit. They exist only as a challenge for experienced players.  
 
A '''stupid dwarf trick''' is any project that requires a large amount time and effort - often for little or no practical benefit. They exist only as a challenge for experienced players.  
  
==Adventurer Mode Fortress==
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==Adventure Mode Fortress==
  
Build a fortress specifically for exploring in [[adventurer mode]]. You can either make a nasty monster-filled challenge, or a Smörgåsbord of masterpiece steel weapons and armor. Possibly both. Dig out enough [[raw adamantine]] and "too deep" the fortress to ensure it is sufficiently occupied.
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Build a fortress specifically for exploring in {{L|adventure mode}}. You can either make a nasty monster-filled challenge, or a Smörgåsbord of masterpiece steel weapons and armor. Possibly both. Dig out enough {{L|raw adamantine}} and "too deep" the fortress to ensure it is sufficiently occupied.
  
 
'''Difficulty:''' The sky's the limit.
 
'''Difficulty:''' The sky's the limit.
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'''Usefulness:''' Not applicable.
 
'''Usefulness:''' Not applicable.
  
==Alphabet Cages==
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=={{L|Ballista}} Battery==
[[Image:Cage.gif|right]]
 
Use captured monsters in cages to spell messages.
 
 
 
'''Difficulty:''' Medium.  Vowels are hard to come by, and without modding you will not have access to the letters P, Q, V, X, Y, or Z.
 
 
 
'''Usefulness:''' Convenient for marking important levers, since notes are not available in this version.
 
 
 
==[[Ballista]] Battery==
 
 
Overlap a few ballistas to completely cover a narrow corridor. There is an unavoidable risk of your operators wandering into the line of fire.
 
Overlap a few ballistas to completely cover a narrow corridor. There is an unavoidable risk of your operators wandering into the line of fire.
  
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'''Usefulness:''' There are a far more effective ways to defend a fortress, but few are as entertaining.
 
'''Usefulness:''' There are a far more effective ways to defend a fortress, but few are as entertaining.
 
 
'''DoubleBonus:''' Make a basket for the enemies to land in.
 
 
'''ArmokBonus''' Fill the basket with lava.
 
 
'''TripleArmokBonus''' Fill the basket with  [http://dwarffortresswiki.org/index.php/v0.31:Elf hippies].
 
  
 
==Doberman Launcher==
 
==Doberman Launcher==
Whenever a dog or cat gives birth, stuff all the kittens and puppies in one cage in your entryway.  Link this cage to a pressure plate beside it.  Should your last lines of defense be breached, goblins will step on it and in the next instant be torn apart by dozens of goblin-seeking hostiles and distracted by dozens of surplus targets.  The trap actually going off will probably be very bad for your framerate.
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Whenever a dog or cat gives birth, stuff all the kittens and puppies in one cage in your entryway.  Link this cage to a pressure plate beside it.  Should your last lines of defense be breached, goblins will step on it and in the next instant be torn apart by dozens of goblin-seeking hostiles and distracted by dozens of surplus targets.  The trap actually going off will probably be very bad for your framerate. Bonus:  Train all dogs inside as wardogs when they mature. Super bonus:  Make it a Bear Trap. MEGADWARF bonus: Combine with a drowning chamber.
 
 
Bonus:  Train all dogs inside as wardogs when they mature.
 
 
 
Super bonus:  Make it a Bear Trap.
 
 
 
MEGADWARF bonus: Combine with a drowning chamber.
 
  
 
'''Difficulty:''' Low.
 
'''Difficulty:''' Low.
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==Drowning Chamber==
 
==Drowning Chamber==
Dig a room next to the [[cave river]] and use levers, floodgates, and channels to fill it with water on demand. If you don't use Nile-style [[irrigation]], you can use your farm plot rooms as drowning chambers.
 
 
 
'''Difficulty:''' Moderate.  
 
'''Difficulty:''' Moderate.  
  
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==Gladiator Arena==
 
==Gladiator Arena==
Build the [[cage]]s of your captives inside a locked room and link them to a lever, station some soldiers in the room, lock the door, and pull the lever. You can also use dangerous animals instead of soldiers.
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Build the {{L|cage}}s of your captives inside a locked room and link them to a lever, station some soldiers in the room, lock the door, and pull the lever. You can also use dangerous animals instead of soldiers.
  
 
'''Difficulty:''' Moderate, but time consuming. Some danger depending on the relative skill of your soldiers and the danger of the captive.
 
'''Difficulty:''' Moderate, but time consuming. Some danger depending on the relative skill of your soldiers and the danger of the captive.
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==Labyrinth==
 
==Labyrinth==
  
A maze of twisty little passages, all alike. [[Trap]]s and dangerous animals are essential. Use it as an alternate entrance, and lock the main ones during sieges.  
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A maze of twisty little passages, all alike. {{L|Trap}}s and dangerous animals are essential. Use it as an alternate entrance, and lock the main ones during sieges.  
  
 
'''Difficulty:''' It's a lot of mining.
 
'''Difficulty:''' It's a lot of mining.
  
'''Usefulness:''' It makes a nice element of fortress defense, and you can dump your prisoners inside it. Also makes a great place to explore in [[adventurer mode]].
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'''Usefulness:''' It makes a nice element of fortress defense, and you can dump your prisoners inside it. Also makes a great place to explore in {{L|adventure mode}}.
  
 
==Magma Chamber==
 
==Magma Chamber==
Simple enough, a room near the [[magma flow]] with levers, floodgates, and channels to allow it to be flooded with magma on demand.
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'''Difficulty:''' Dangerous as any magma project.  
 
 
'''Difficulty:''' Dangerous as any magma project. Depending on magma flow inhabitants, you may be at risk from building destroyers.
 
  
 
'''Usefulness:''' It's like a drowning chamber, but any items carried by the victim will probably be destroyed. Depending on your style of play, this may be a good thing.
 
'''Usefulness:''' It's like a drowning chamber, but any items carried by the victim will probably be destroyed. Depending on your style of play, this may be a good thing.
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==Scorch the World==
 
==Scorch the World==
Otherwise known as "pulling a [[Main:Boatmurdered|Boatmurdered]]". Build [[channel]]s, [[floodgate]]s, and [[bridge]]s/[[aqueduct]]s to deliver magma to the outside world. Open the floodgates whenever trouble shows up.
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Otherwise known as "pulling a [[Boatmurdered]]". Build channels and floodgates to deliver magma to the outside world. Open the floodgates whenever trouble shows up.
  
'''Difficulty:''' High danger. Will kill any caravans, diplomats, or migrants who happen to get in the way. Be sure to protect the inner floodgates, or a [[fire man]] might sneak in and destroy it, flooding your fortress with magma.
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'''Difficulty:''' High danger. Will kill any caravans, diplomats, or migrants who happen to get in the way.
  
'''Usefulness:''' Eliminates sieges safely, though all non-metal items will be destroyed (which may be a good thing).
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'''Usefulness:''' Eliminates sieges safely, though doesn't leave many useful things behind.
  
 
==Self Destruct Lever==
 
==Self Destruct Lever==
A mechanism that, for example, could flood your fort with magma, or release a trapped megabeast. Bonus points if all of your rooms are protected from [[cave-in]]s by [[support]]s linked to said lever.
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A mechanism that, for example, could flood your fort with magma, or release a trapped megabeast. Bonus points if all of your rooms are protected from {{L|cave-in}}s by {{L|support}}s linked to said lever.
  
 
'''Difficulty:''' Low, but extremely dangerous.  
 
'''Difficulty:''' Low, but extremely dangerous.  
  
'''Usefulness:''' Could serve as kind of a "last revenge" on this damn goblin siege, also highly amusing.
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'''Usefulness:''' None, by definition, but highly amusing.
  
==[[Tower-cap]] Farm==
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=={{L|Tower-cap}} Farm==
Either dig out a sufficiently wide area around the [[cave river]] or dig out a large chamber and flood it occasionally.
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Either dig out a sufficiently wide area around the {{L|cave river}} or dig out a large chamber and flood it occasionally.
  
 
'''Difficulty:''' Low.
 
'''Difficulty:''' Low.
  
'''Usefulness:''' Depends on size - bigger is better, but there is a limit (361) on how many tower-caps can grow at once.
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'''Usefulness:''' Depends on size - bigger is better.
 
 
{{Category|Design}}
 

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