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Editing 40d:Alcohol
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Alcohol can be brewed at a [[still]], brought with you from the [[embark]] screen, or [[trade]]d with visiting caravans. | Alcohol can be brewed at a [[still]], brought with you from the [[embark]] screen, or [[trade]]d with visiting caravans. | ||
− | [[:Image:Sober.jpg|Sobriety has no place in the fortress.]] | + | [[Main::Image:Sober.jpg|Sobriety has no place in the fortress.]] |
===Brewing=== | ===Brewing=== | ||
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===Consumption=== | ===Consumption=== | ||
− | A healthy adult [[dwarf]] consumes approximately 18 units of drink per year. Each drink consists of the dwarf walking to a booze barrel (one not currently being drunk from), upending it over his alcohol-intake orifice ([[mug]]s are for simpering [[human]]s), and liquoring up. Because dwarves tipple so frequently, the main liquor stash is often the second-most heavily populated area of the fort (right after the main [[meeting]]) and dwarves spend much time walking to and from it. So: The booze should be both secure and accessible. An easy way to achieve this is to designate a booze-exclusive [[stockpile]] in the dining hall or statue garden. Fresh booze will be delivered directly to the party, and then a barrel-exclusive furniture stockpile by the still will return your 'empties' straightaway. | + | A healthy adult [[{{l|dwarf]] consumes approximately 18 units of drink per year. Each drink consists of the dwarf walking to a booze barrel (one not currently being drunk from), upending it over his alcohol-intake orifice ([[{{l|mug]]s are for simpering [[{{l|human]]s), and liquoring up. Because dwarves tipple so frequently, the main liquor stash is often the second-most heavily populated area of the fort (right after the main [[{{l|meeting]]) and dwarves spend much time walking to and from it. So: The booze should be both secure and accessible. An easy way to achieve this is to designate a booze-exclusive [[stockpile]] in the dining hall or statue garden. Fresh booze will be delivered directly to the party, and then a barrel-exclusive furniture stockpile by the still will return your 'empties' straightaway. |
===Cooking=== | ===Cooking=== | ||
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===Happiness=== | ===Happiness=== | ||
− | Dwarves | + | Dwarves get happy thoughts from drinking. The intensity of this buzz depends on whether it matches the dwarf's personal [[preferences]]. It is unknown whether high-value liquors (like [[Alcohol#Grown_Outside|sunshine]]) boost feelings more than low-value ones (like [[Alcohol#Grown_Outside|gutter cruor]]){{verify}}. We do know that dwarves prefer to drink them. Dwarves also prefer a variety of alcohols to choose from, and they will get unhappy thoughts from drinking the same old booze every day. |
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− | Dwarves also prefer a variety of alcohols to choose from, | ||
===Wounded dwarves=== | ===Wounded dwarves=== | ||
− | + | Wounded dwarves will not drink alcohol; they must be given [[water]] by a caretaker with a [[bucket]]. Therefore, a [[fortress]] cannot survive on alcohol in the absence of drinking water, unless dwarves are abandoned when wounded. | |
− | A permanently crippled dwarf, bedridden for life (whether from severe nervous system damage or from a severed limb), will never again drink alcohol, and upon inspection will have the thought "He needs alcohol to get through the working day, and he can't remember the last time he had some!" | + | A permanently crippled dwarf, bedridden for life (whether from severe nervous system damage or from a severed limb), will never again drink alcohol, and upon inspection will have the thought "He needs alcohol to get through the working day, and he can't remember the last time he had some!" You may wish to put these poor dwarves out of their misery. |
===Fire=== | ===Fire=== | ||
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=== Overview === | === Overview === | ||
− | This | + | This a complete chart showing possible plant uses[[Image:Df-crops-diagram.png|thumb|240px]]. |