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Editing 40d:Ambusher
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{{Skill | {{Skill | ||
− | | color = | + | | color = rgb(0,128,0) |
| skill = Ambusher | | skill = Ambusher | ||
− | | | + | | speciality = [[Hunter]] |
| profession = [[Ranger]] | | profession = [[Ranger]] | ||
− | | job name = | + | | job name = Hunting |
| tasks = | | tasks = | ||
− | * Hunt}} | + | * Hunt |
− | + | }} | |
+ | [[Dwarves]] with the hunting [[labor]] enabled automatically use the '''ambusher''' skill while hunting outside of the fortress, which allows them to sneak up on their prey. Dwarves using the ambush skill move [[speed|slower]], but cannot be seen by enemies. | ||
− | + | As an ambusher gets closer to his prey, there is a greater and greater chance he or she will be spotted and stop ambushing. Higher skill allows dwarves to get closer before being spotted, and also increases the speed at which a dwarf can move while sneaking. | |
− | + | In [[adventurer mode]], ambusher skill is gained by moving around while {{key|S}}neaking. This will greatly reduce your [[speed]] just as it does in dwarf mode, but will cause hostile [[creatures]] not to attack you. Until you un{{key|S}}neak or someone spots you, you will gain a small amount of [[experience]] in ambushing with every step. Presently, smashing a creature's skull in with your bare hands does not count as being spotted, so the best way to tell if you're still sneaking is to check your speed in the bottom right of the screen. Ambusher also helps prevent encounters from enemies while traveling on the world map. | |
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− | In [[adventurer mode]], ambusher skill is gained by moving around while {{key|S}}neaking. This will greatly reduce your [[speed]] just as it does in dwarf mode, but will cause hostile [[creatures]] to | ||
== Hunting == | == Hunting == | ||
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− | + | A hunter picks a mark which he pursues. Upon killing the mark, a hunter will carry it home to the [[butcher's shop]]. A hunter may kill other [[creatures]] that are closer to them than the fleeing mark he is intent on catching. This happens frequently with [[crossbow]]s due to their range. They will ignore the accidental carcass and only bring home a carcass they have marked beforehand. This means that sometimes multiple dead critters per hunt will be lying about and start rotting around the map if you do not set the refuse orders to 'gather refuse from outside' ([[corpse]]s count as refuse). If you do this and have a good system of [[stockpile]]s, available dwarf haulers and a map free of menacing critters (like with calm surroundings), then you should have the outside of your fort just as tidy as the inside, and will be able to salvage the corpses. If you do that on the wrong map, you will see some added dwarf carcasses instead. | |
− | + | The same caution is advised to the slaughtering process. Hunters will drop carcasses directly into the butchery, which will make it cluttered very fast. Animals upon being butchered explode into [[chunk]]s, [[meat]], [[skin]], [[bone]]s, [[fat]] and [[skull]], and the clutter will make the [[butcher]] work many times slower. Stockpiles and haulers are required, or your animal corpses will rot even while in the butchery and you will lose the skin, the meat and the fat ([[food]]). Bones and skulls can be salvaged even from rotting corpses. | |
− | + | If you don't have a good stocking and hauling system, you will not get more than half of the kill, and the [[craftsdwarf]] unfortunate enough to need the bones from the rotted critters will have to go out alone several times to get them every time which places a huge strain on production speed and safety. | |
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− | + | You can assign [[hunting dog]]s to [[hunter]]s, as they will sneak just as the hunter. [[War dog]]s die more often for hunters even if they are stronger, since the dogs outrun the sneaking hunter and thus the hunter never gets the first shot and sometimes never even has time to arrive at the combat before the dog is either dead or wounded. | |
− | + | Dwarves can hunt with any [[weapon]], or even unarmed, but a [[crossbow]] is the most sensible choice, due to its range. They will use whatever weapon/armor is assigned to them. (See [[Military]]) | |
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+ | You should consider training hunters with [[hammer]]s and in wrestling in order for them to defend themselves. This is because hunters will fight to the death even if they run out of [[bolt]]s. Without bolts, he must fight with the butt of the crossbow which is counted as a weak [[hammer]]. Wrestling is his last resort if the hunter drops his crossbow in the fight. Wrestling will help him to break the jaw-grips that the enemy critter places on him, and will help the dwarf wrestle on his own and even place his own jaw grips if both of his hands are incapacitated. | ||
− | + | Using your military to hunt (with the "chase dangerous animals" setting) can be safer and more efficient than using hunters, particularly if they are agile enough to simply outrun the creatures. However, you may find that they maim an animal so badly that they refuse to fight it any more, as they no longer consider it a threat. If there are no other huntable animals on the map, it is generally safe to send an otherwise untrained dwarf with high statistics and a melee weapon (e.g. a woodcutter or miner) out to hunt it. However, be warned that hunters will not stop their current hunt if you disable their hunting labour; hence, your dwarf may end up hunting whatever creatures spawn next, with potentially suicidal results. This may be avoidable by disabling the labour while hunting or returning the kill, or drafting the dwarf in question after the kill has been returned. | |
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− | Using your military to hunt (with the "chase dangerous animals" setting) can be safer and more efficient than using hunters, particularly if they are agile enough to simply outrun the creatures. However, you may find that they maim an animal so badly that they refuse to fight it any more, as they no longer consider it a threat. If there are no other huntable animals on the map, it is generally safe to send an otherwise untrained dwarf with high statistics and a melee weapon (e.g. a woodcutter or miner) out to hunt it. However, be warned that hunters will not stop their current hunt if you disable their hunting | ||
== Free equipment == | == Free equipment == | ||
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This equipment will only be given if ambusher is the dwarf's highest skill; a Proficient Ambusher/Proficient Cook will have [[farmer]] as a profession, and will not receive any equipment. However, ambushers with other [[ranger]] skills, even ones higher than their ambusher skill, will still receive this equipment, as will ambushers with [[military]] skills at any level. (Separately, military skills will not influence what equipment is given: speardwarves will arrive at the site carrying nothing, and speardwarf/ambushers will arrive with the crossbow given to all ambushers. [[Armor user]] and [[shield user]] have no effect either.) | This equipment will only be given if ambusher is the dwarf's highest skill; a Proficient Ambusher/Proficient Cook will have [[farmer]] as a profession, and will not receive any equipment. However, ambushers with other [[ranger]] skills, even ones higher than their ambusher skill, will still receive this equipment, as will ambushers with [[military]] skills at any level. (Separately, military skills will not influence what equipment is given: speardwarves will arrive at the site carrying nothing, and speardwarf/ambushers will arrive with the crossbow given to all ambushers. [[Armor user]] and [[shield user]] have no effect either.) | ||
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Any [[immigration|immigrating]] rangers with ambusher skill will also receive this equipment. | Any [[immigration|immigrating]] rangers with ambusher skill will also receive this equipment. | ||
== Crossbows == | == Crossbows == | ||
− | A hunter armed with a [[crossbow]] will increase both his [[ | + | A hunter armed with a [[crossbow]] will increase both his [[marksdwarf]] and ambusher [[skill]]s. |
==See also== | ==See also== | ||
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{{Skills}} | {{Skills}} | ||
+ | [[Category:Skills]] | ||
+ | [[Category:Jobs]] |