v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing 40d:Armor
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "40d"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | '''Armor''' is the protection your dwarves wear, to keep them alive longer. It comes in many types, from simple [[clothing]] to [[shell]], [[bone]], [[leather]], [[chain mail]] and [[plate mail]]. | |
− | |||
− | + | Depending on the type, certain dwarves with certain skills are needed to make the armor, as well as the appropriate materials. While clothes aren't necessarily armor, they do offer a little protection. Shell and bone armors are made by a [[bone carver]] at a [[craftsdwarf's workshop]]. Chain mail and plate mail are made by an [[armorer]] at a [[metalsmith's forge]], and the type of [[metal]] used affects their performance. Leather armors are made at a [[leather works]] by a [[leatherworker]]. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Better materials provide better protection, according to the following table: | Better materials provide better protection, according to the following table: | ||
Line 66: | Line 21: | ||
|} | |} | ||
− | + | [[Toady]] has also [http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=12&t=000013 stated] that [[Quality|item quality]] increases its protection (or damage, in the case of weapons), namely, "Quality has a huge effect on damage and damage reduction... Exceptional is almost double damage/damage block." | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | * Item : Basic armor - x1.0 damage reduction | |
− | + | * -Item- : Well-crafted armor - x1.2 damage reduction | |
− | + | * +Item+ : Finely Crafted armor - x1.4 damage reduction | |
+ | * *Item* : Superior Quality armor - x1.6 damage reduction | ||
+ | * ≡Item≡ : Exceptional armor - x1.8 damage reduction | ||
+ | * ☼Item☼ : Masterful armor - x2.0 damage reduction | ||
== Using Armor == | == Using Armor == | ||
− | To tell a | + | To tell a dwarf to wear armor in Fortress Mode, {{k|v}}iew the dwarf, go to {{k|p}}references, then {{k|s}}oldiering. There you can select the highest level of armor he should wear: clothes, leather, chain, or plate. [[Shield]] level is selected separately. You can also set the armor level for many dwarves at once on the {{k|m}}ilitary screen, under {{k|w}}eapons. |
− | Upgrading a civilian dwarf's armor level will not take effect unless they are activated as soldiers. Civilians will not wear armor other than [[clothing]], except for those given the [[Ambusher|Hunting]] [[labor]] (provided their armor level is set above "clothing"). This will, however, cause them to go out into the wilderness and hunt | + | Upgrading a civilian dwarf's armor level will not take effect unless they are activated as soldiers. Civilians will not wear armor other than [[clothing]], except for those given the [[Ambusher|Hunting]] [[labor]] (provided their armor level is set above "clothing"). This will, however, cause them to go out into the wilderness and hunt, which is often undesirable. Hunters do not appear to use bucklers or shields, so it may be advantageous to give them two melee weapons if you do not plan on having them use a crossbow. |
− | |||
− | + | == Armor Levels == | |
− | + | {| class="wikitable" | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {| | ||
− | |||
|- | |- | ||
− | + | ! Slot | |
+ | ! Leather | ||
+ | ! Chain | ||
+ | ! Plate | ||
|- | |- | ||
− | | | + | | Head |
+ | | leather [[cap]] | ||
+ | | metal [[cap]] and/or [[helm]] | ||
+ | | [[helm]] | ||
|- | |- | ||
− | | | + | | Upper Body |
+ | | [[leather armor]] | ||
+ | | [[chain mail]] | ||
+ | | [[plate mail]] | ||
|- | |- | ||
− | | | + | | Lower Body |
+ | | leather [[leggings]] | ||
+ | | metal/bone/shell [[leggings]] | ||
+ | | [[greaves]] | ||
|- | |- | ||
− | | | + | | Foot |
+ | | leather [[boot]] | ||
+ | | metal [[boot]] | ||
+ | | metal [[boot]] | ||
|- | |- | ||
− | | | + | | Hand |
− | + | | glove | |
− | + | | gauntlet | |
− | + | | gauntlet | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | + | Creating plate mails requires three bars of metal. Chain mails and greaves require two bars. All other metal armors require one bar. Note that making gauntlets or boots will always produce a pair (a left and right gauntlet, or two boots) from one bar of metal. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Creating plate | ||
− | |||
− | |||
== Shields and Bucklers == | == Shields and Bucklers == | ||
− | Shields and bucklers come in all the same material flavours as armor, but offer a slightly different form of | + | Shields and bucklers come in all the same material flavours as armor, but offer a slightly different form of protction. While armor absorbs a portion of the damage from all successful attacks, a shield provides complete protection from a portion of attacks. In [[Adventure Mode]], a successful block may also grant the defender an immediate free counterattack. Bucklers weigh less than shields, making them useful for more mobile Marksdwarves, but are assumed to provide less protection{{verify}}. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
− | |||
− |